C++ Animations Code: Jumping and Landing - CRYENGINE Summer Academy S1E8 - [Tutorial]

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In this episode, Support Engineer Joshua Nuttall introduces you to the simple animation code mechanics used in Breeze. You’ll be shown how to create a simple "Jump" animation in code. And, as they say, what goes up must come down, so you’ll also be shown how to add a landing animation into the mix, as well as how to create an extendable setup for you to explore with your character. Using the fuel can in Breeze as an example, you’ll also be shown how to animate attachments being added to your character too.
This practical tutorial lasts just under 30 minutes and shows you how to code, set and tweak the parameters for animation, and set idling animations for when no movement is taking place.

00:00 Intro
02:26 Creating Variables
04:32 Reset Animations
05:31 Init Variables
06:44 Initialize
08:13 Reset Event
09:52 Update Animations
19:50 Setting Variables
21:08 Testing Animation
22:05 Attaching fuel to character
26:10 Testing Fuel Attachment
26:50 Outro

Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:

#cpp #coding #animations #cryengine
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Welcome to Episode 8 of the CRYENGINE Summer Academy, which shows you how to use C++ to code basic animation. The CRYENGINE Summer Academy is a series aimed at newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid.



Don't miss the lesson on how to create a character controller in C++ for Cryengine!

cryengine
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Wow! That is quite a good bit of code to do the jump. But this lesson was really interesting. I like the pick up fuel part of the tut also. Anyway, thanks again guys.👍😄

brandonfarfan
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I really like the academy videos. I was just asking myself if the project is publicly available to tinker with?

draetsch
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Great, very useful tutorial, thanks for the video.

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