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RECV DC Reading 3D system model in Noesis test 1
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First test made in a "high poly" char, the process to convert RECV DC MDL format to a "readable" .NJ still have some flaws like not be able to read more than one bone for now, the mesh and uvs works like a charm.
Working into add the bone structure to the model.
* "high poly" because the first conversion test where made using models of 8,12, 15 or 20 verts, player models are in 600 to 800 range, a huge diference and quite more problematic to do.
*readable because despite to be an .NJ file, is not really NJ format, i added a custom header and pointers to allow noesis read segments of the MDL model in a procedural way as NJ files do, this custom NJ models dont have texture list since it require a POF0 pointer and a compressed hash used in original .NJ, which where riped from the RECV CV MDL, i chainlink the textures inside the file mixing methods seen in D2 and PSO files and luckily worked.
TODO : chainlink the bone structure and add it to the custom .NJ.
SIDENOTE: this wont be easy, it will be a long way of trial and error.
Working into add the bone structure to the model.
* "high poly" because the first conversion test where made using models of 8,12, 15 or 20 verts, player models are in 600 to 800 range, a huge diference and quite more problematic to do.
*readable because despite to be an .NJ file, is not really NJ format, i added a custom header and pointers to allow noesis read segments of the MDL model in a procedural way as NJ files do, this custom NJ models dont have texture list since it require a POF0 pointer and a compressed hash used in original .NJ, which where riped from the RECV CV MDL, i chainlink the textures inside the file mixing methods seen in D2 and PSO files and luckily worked.
TODO : chainlink the bone structure and add it to the custom .NJ.
SIDENOTE: this wont be easy, it will be a long way of trial and error.
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