Hunt Showdown Devs Respond to Firearms Expert Reacts

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We got the chance to sit down with a couple of the developers of Hunt: Showdown to chat about how they implemented feedback from our firearms expert himself, Jonathan Ferguson.

00:00 - Opening
00:24 - Developer Reaction to Firearms Expert
03:19 - Design Resources
05:29 - Sparks LLR Updates
07:33 - Community Engagement
08:32 - Design Changes

In this bonus video in the Firearm Expert Reacts series, our chat with the Hunt developers covered everything from their response to the original Expert Reacts video from March 2021, what they changed in the game’s art and animation, and how they approached the game’s weapon design.

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I love how the devs not only improved the models, they also gave their reaction/interview thing

dexexmachinatu
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Up next:
Firearm expert react to Hunt Showdown devs respond to firearm expert react

GameOver-
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One of the best and most underrated multiplayer games to date. The quality of audio is just brilliant

senshai
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It's been said before, but Jonathan is carrying this channel.

socraticmethod-man
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Most interesting part to me was that the models are sectioned up and only the main part animated. Its makes so much sense now but something id never thought about before

zXPeterz
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It is incredibly refreshing to see a company so invested in their community. Absolutely fantastic job Crytek!

BeaTime
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Well, they could now go and speak to Jonathan Ferguson, the Keeper of Firearms and Artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history! That way they get to spend some time up close and personal with weapons they're researching.

TheWildSlayer
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This was really cool, to see why decisions were made and how they research. I love their "why" as to the ejector rod, it makes total sense

llamabing
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Great to hear from the Devs on this. Especially the note about why certain critiques weren't changed. I'm in software engineering and it makes complete sense from that perspective.

You analyze the issue, estimate how much work it will take to fix it and present it to someone like a product owner. They then look at the level of effort in comparison to improvement and make a decision as to whether it should be implemented.

BallisticTech
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It's really interesting to hear the methods that they use to create a game that is clearly a work of passion. I'm always impressed by people who truly strive for the best when they have every excuse not to. All respect to the devs, and thanks to Dave for giving us the opportunity to hear from them

connorhenkin
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This was long awaited I love Hunt Showdown I wanted to see the jonathan ferguson break down on the guns in the game it didn't disappoint, the devs definitely deserve their roses and appreciation for their work. 🌹

njboieddyg
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It's worth to note that, Crytek also changed slightly the reload animation of their double barrel shotgun (Caldwell Rival). Originally the shotgun had a shell eject animation after you initiated the reload sequence. This had been changed - since around that time shotguns didn't have these sort of mechanism-, into a manual animation. So after the break open shells no longer fly out by them selves, but your character pulls them out from the barrel one by one.

If I'am not mistaken, since we can't see it, Jonathan guessed how the bolt action mechanism would work under the top cover of the Avtomat.
Later the devs brought this up in a video and showed us Jonathan's guess were right, and they actually animated the bolt action but we can't see it ingame because of the top cover of the gun.

Please if any of you find this video put in a comment below. :)

andrasfarkas
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I love the incredibly specific breakdown of the ejector rod problem. I bet it's a sore point to them they they can't do that animation

RovingTroll
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the fact that they went and made a change based on new information is awesome

mattdickson
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Huge props to these devs for really caring about the quality of their craft. It's actually so rare that people invest this much into the things they make.

PardonthePolyphony
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This is so great. I love the attention to detail the Devs put in. Really shows the passion for their craft.

floppa
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Yes! I’ve been waiting to react to see devs reaction’s to Jonathan Ferguson’s reaction videos.

T-RexTreks
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I enjoy how this game depicts firearms. Recoil, reloads, ammo count. Every shot feels like it matters and a miss hurts for various reasons. You've given up your position and it takes you time to reload. Even in bolt action or semi-auto guns, the recoil makes follow-up shot challenging. There is always a motivation, greater than other games I've played, to hit with your first round (something I rarely do, because I'm not good at the game).

lisozyme
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Such a cool interaction

Absolutely love to see it and would love to see more interactions with designers/mid level staff regarding public interaction and implementation of new ideas

arcastheelvt
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My headcanon for the ejector thing that the hunters use dark magic to reload easier.

creamboyfuengshwei