How I Made a Mini-Game in My 2nd Steam Game! | HEATSEED Devlog #7

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👇SHOW MORE FOR NEAT THINGS👇
►Thanks for checking out my video! Please subscribe to my channel for more future content! I make indie games, and play indie games!
► How I learned to save in binary for Unity links:

►HEATSEED is a much more ambitious project, so I'll need lots of help :D Please consider joining the discord to meet other awesome gamedevs and add suggestions for the game!

►HEATSEED LORE: You are a Lifetree Science and Magic graduate. It is your job to protect this small town's young Lifetree. Lifetrees produce magical HEATSEEDS that this world uses for steam powered engines. Creatures of darkness hate Lifetrees, because they are what keep them at bay. So you must protect the Lifetree's roots from the darkness that comes from below. On your small farm grow this world's crops. They are mixes of crops that we know (ex: carrot + potato = carrtato!). Make gold and improve your skills in this magical Heatseed Steam Powered world!
(Want to watch SUPER NEAT CAT Devlogs from the beginning?)

► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, and more!

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.

Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.

Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.

Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.

As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.

Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.

#madeWithUnity #indieGameDev #devlog #pixelArt #howToMakeAGame #soloGameDev
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Please join #100DaysOfGameDev on Twitter if you feel up to it :D Thanks for watching~ Please like and subscribe.

NeatGames
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Really cool minigame! Starting to get more and more of that steampunk vibe

PixelArchitect
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Neat games: I added particle effect
Dani: *very cool*

creationgamers
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I'm totally up for play testing when you get a demo out. Also I didnt know about the 100 days of game dev. I think I'll give it a go.👍

XanderwoodGameDev
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Everytime you tell us a bit more of the lore I get super excited! It's starting to look super awesome!😁

TheShelfman
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Perfect game i hope you still having this great ideas !

CCenterprise
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It was really really smart to use the Sprite Mask! I would just create a new UI window and store it as a prefab to instantiate when needed!

gamedevel
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I am amazed every time I see a new devlog. So much progress!! I love the new minigame, and I'm excited to see more of those. Seeing the world come together is amazing, I am honoured to witness this :D haha Keep up the excellent work!!!

WannibeManisha
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Always great to see another devlog and more progress! Keep it up!

oddesteagle
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I love how unique the fishing minigame is compared to the many finishing minigames found in other farming games, and usually when I think of underwater obstacles, I think of a giant octopus tentacle.

danielinverso
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I was not expecting a magnet fishing game but it looks great! It'll be interesting to see other minigames you add.

Skeffles
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I really really understand the prioritisation issue of what the main thing/next thing to work on! But such a good idea and really look forward to playtesting! Also so glad you added the fishing system!! Really well done actually!

bluepixelbird
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Nice Fishing mechanic, I always enjoy mini games in larger games, it really changes up the gameplay and keeps the experience fresh.

tauheedgamedev
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Animated tiles are actually really easy with the Unity 2D extras package! I really love the fishing concept, but I'm not sure if the flappy bird type makes sense since it's going horizontal. The magnet going vertical seems to make a bit more sense and personally I didn't realise the plants at the top would block you from collecting the trash as well until you said so. Keep up the good work, this is looking like a really solid game already!

GoldenEvolution
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The game looks really good already. 100 days of gamedev sounds like a really cool idea :)
Also, you have a super neat cat!

PlayWithFurcifer
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Epic work. I can't believe I missed this devlog, but at the same I'm glad I did. This is enjoyably epic

microdavid
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I'm really digging the fishing mini-game! It's great to see how well it fits with the "one with nature" theme. I hope there will be another mini-game for the recycling/sorting centre! :)

ThePixelExpedition
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The mini game is really neat! It's always great to have some mini games in bigger games so you can focus on something different for a while :-)

ShinyEmeraldGames
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Coral, Sunken Ships/Boats would be cool obstacles. Maybe a random chance to come across a "treasure" chest that you must bring the magnet close to to receive a "special" gift. Nice progress :)

JustinTheDev
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Awesome mini game! It amazes me how fast you do all this ☺

levelgg