The Wild World of Resident Evil Clones: Vol 4

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Here we have yet another collection of games that either fall under the Resident Evil banner or at least try to mimic its survival horror style. Typically I like to represent a wide variety of game consoles and generation in these #ResidentEvil clone videos, but we're getting to the end of the list and that means mostly PS1 and PS2 games. Here's hoping you enjoy another dose and #REClone goodness!!

00:00 - Intro
00:44 - The Crow
04:04 - Phase Paradox
10:25 - Kuon
16:14 - TRAG \ Hard Edge
22:06 - Haunting Ground
28:14 - Evil Dead Hail to the King
33:19 - Martian Gothic
39:36 - Siren
47:31 - End
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The Crow: has a protagonist who's pretty much immortal
The Crow devs: "Let's give him one life, sounds about right."

matman
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In haunting grounds there's 4 persuers that come with their own theme.... and some of the later themes are probably some of the most intense music I've heard in a game.

logiclunacy
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Martian Gothic is incredibly underrated, thanks for including it!

LucianTheWorldGamer
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10:20 You prepped us for the wimpy laser sounds but I still wasn't prepared

OSW
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I do hope you stick with Haunting Ground, Jared. The relationship between Fiona and Hewie is the game’s real focal point, and it does a damn good job of keeping you invested. And once you get comfortable using Hewie, you won’t feel like a non-combatant.

veejonesify
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In Haunting Ground as you keep playing the tracks changes as you explore deeper within the castle and the grounds keeper is not the only stalker, later there are 3 more with their own themes. Also did you notice there isn't one single loading time since the begining after you load up the game. Great review but you should give it another go the more you explore the game the more it opens up and the real story unfolds and it is pretty intense and disturbing why Fiona is really there.

RewindVideoz
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My day got instantly better for some reason. ;)

RatzCarnatz
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Fun fact about Martian Gothic, it was originally supposed to be a point-n-click adventure before that changed mid production. I know there’s an interview somewhere with one of the developers explaining why things changed and made the gameplay obtuse.

JaneAudron
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A Siren retrospective would be amazing fyi, I know there's only three games and one was split into episodes, but I'd still love to see something more comprehensive on them!

UnboundChris
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Realize this is over a year late, but: In Haunting Ground, the idea was to show a developing bond between you and this dog you just met. You're meant to scold him if he continuously disobeys you, and pet him after he does what you ask of him. Though, I agree, Hewey not listening is a huge pain, especially since you're always being chased, and I can just see a situation where you're trying to get Hewey to grab a key item and he just refuses to do so until you're suddenly being chased again.

kleverkitsune
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He clearly didn't get to hear the sly hunter track from Haunting ground because that is the single most anxiety inducing piece of music ever

bastyman
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Cutscenes being a treat? I felt the same way as a kid. Actually, I still feel that way. <3

RowanneIris
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Haunting Ground is one of my all time favorites. Hands down the best graphics (and maybe even art direction) on PS2. Also, it didn't held back much when trying to tell a very mature and disturbing story. I honestly can't find any negative aspects on this game, but, of course, it's not for everyone. It was way ahead of its time... and sadly still trapped on the PS2.

osricen
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RE8 is around the corner and I'm pumped for it.

Lostinsilenthill
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I know a lot of hard work and diligence goes into making these videos and it shows. Keep it up.

christopherthomas
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I fully agree about Martian gothic , sad part is I could never get past the monster floating in the middle of a room.

mornejordaan
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I'm actually so sad you didn't like Haunting Ground. This game is some kind of masterpiece of the genre. Looking at the review you also stopped playing quite early. There are other enemies in the game with their own music, gimmics and environments. Hiding in the game is also much more permissive and varied compared to Clock Tower, since you can hide wherever you want, not just under a couch or something. No mentions also about the absence of loading screens in the whole game. It's quite a huge thing on its own. Don't quote me on that but I'm also pretty sure the game used the same engine as Resident Evil 4.

Filux
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Kuon, Haunting Ground, and Rule of Rose mentioned in a previous video feel like a trifecta of difficult to obtain cult classic horror games on PS2

Chernobog
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Siren is one of the most eerie and unsettling games I’ve ever played

TheGreatPooyah
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So Phase Paradox is essentially if Dead Space was a sequel to Gradius.

Stand_By_For_Mind_Control
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