Tutorial : Rotate FX-Map Normal patterns (Allegorithmic Substance Designer 5)

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Hey guys,

In this tutorial, we are going to see how we can combine the "rotate normal map" node we have done in the previous videos, with an FX map, in order to rotate each pattern individually.

This is mandatory to make the 2 previous videos of the playlist , in order to achieve this one.

I assume as well, that you know a bit how FX-maps work.

There is a bit of "confusion" at the end of the video : sorry about that, but "trials and errors" is sometimes the best way to learn ;-)

If you have any questions or feedback, feel free to use the comments and if you like this video, don't hesitate to reshare it ;-)

Once again thanks for watching !
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Can different fx-maps share the same variable?

izvarzone