Azeroth Reborn - Warcraft 3 in SC2 Campaign Gameplay : Human Campaign (Part 3)
Sylvanas is a Banshee in SC2 (Azeroth Reborn joke)
Warcraft 3 Azeroth Reborn - The Scourge of Lordaeron - 01 - The Defense of Strahnbrad
Комментарии
Hello again, children. I am Synergy, and I've come to deliver some notes:
* Mortar Teams always deal splash damage unless they're attacking buildings, which is how it also works in WC3.
* Goblin Merchants have more items than usual for sale, and they're the same in all maps where they appear.
* Special neutral structures like Fountains, Merchants and Way Gates have unique minimap icons.
* I added Way Gates because there were cut voicelines referring to them. I use a bunch of those in this campaign. Mapmaker Xetanth, creator of WC3 alternate, was the one who told me about these lines.
* The AI gets upgrades over time, going up to 3/3 in missions where that's reasonable.
* The Kel'Thuzad base starts sending Abomination attack waves once you destroy the main Undead base.
* If an enemy unit uses their abilities, there's a 90% chance that I wrote that AI for them. Very few WC3 units use their abilities natively in the SC2 data. I have dozens of custom AIs at this point.
* Timmy drops a Circlet of Nobility if you kill him, so child murder is justified here. He's also dead already, so no big deal.
SynergySC
Proper name should be Starcraft 2: Warcraft 3: Reign of Chaos: Azeroth Reborn: Human Campaign: Chapter Four: Cult of the Damned
emergenciest
Having this many footmen in the base game would make you want to stop playing immediately because of how impossible they are to control. I really appreciate how smooth this looks!
SittingOnEdgeman
9:45
Grant as a child = Beyond comprehension
Grant now = Beyonder comprehension
hellmad
Really surprised Synergy put in that kill by Holy light when Acolytes are not undead but still alive. Also, Fun fact! Originally Jaina was meant to die in this mission and become a Banshee, but they ended up droping that for Sylvanas instead!
BTW, the defend ability only helped against the undead Towers/Ziggurats. This is because it only helps against piercing attacks, not all ranged damage, like the attacks from necromancers/Skeleton Mages.
The biggest reason why its so much harder is due to normally there is no Abominations in that first base, there are only a few guarding Kel'Thuzard and that's it. And the 3/3 of course.
I do love how he actually put in the markers showing where neutral camps are like they do in the skirmish/multiplayer area! Though Grant did miss a green camp and I believe another one in the bottom right.
stevenborchert
I have just one thing to say: Naga Royal Guards with quick acting AI... Have fun!
opexe
I'm loving the love for the Footmen. God I always loved them back in wc3. Even loved their elven counterpart(Captain Footman) in Frozen throne. Something about an ARMY of men with shields up just brings tingles up my spine. You especially had me at priests at back healing the footmen. God I want to play this now.
macrux__
That unholy frenzy story is really relatable,
I was trying to kill stuff with it as well, but then I got really disappointed when I saw how little dmg it actually does to enemies
I remember being really sad, cause my favourite unit (who can raise 1 corpse into 2 cool skeletons!) had this weird and useless ability...
grinm
It's so wierd to see Grant not playing the hardest ever difficulty possible.
Like I'm accustomed to see endless waves and GGG clicking and darting frantically.
OmegaIL
I also liked building pretty adorable towns and my dad would look at me how I spend hours playing SIM city in warcraft 3 and my mom loved listening to me telling her how they worked.
wisp
The low unit control group size limit of WC 2, 3, and SC1 is what trained me to use the most elite, versatile units I could find in the roster, so I could do as much damage as possible with just 8-12 units.
Seeing this is...impressive.
danpitzer
Its insane how much pathing has such an impact on RTS games and how they feel. With mostly just the pathing being the big change with this mod compared to the original. And I think the way units feel in SC2 due to in part the pathing is why I always go back to Sc2 over RTS games, because it just feels so right to control the units
patrickspencer
8:33 Cripple is like stim pack but reverse 😂
princepsionic
You see the engineers vision of the building as you place it down 😂
omegavulture
just from watching it feels like you could comfortably up the pop cap. would probably completely unbalance the campaign but it sounds like fun
firecult
About the whole melee units thing you mentioned, it may actually be busted in regards to some units unless they were rebalanced. Specifically, I'm thinking of the Knight and Grunt. Grunt is a T1 unit that can compare to the T2 units of several other races and everyone knows the Knight is an overloaded statstick adept at beating your enemy over the head, but they're both super fat which meant only a few could engage any single enemy at a moment. With this new pathing and SC2's more accurate collisions you could have several Knights just running down and bullying even hero units with absurd DPS and near-inability to die.
Also, with the AoE changes Death and Decay doesn't do friendly fire. I'll just let that sink in.
ebonslayer
This is so cool! WC3 is one of my favorite games, and easily the game I played the most as a kid. I love this fan remaster, kudos to the modder!
kylebutler
Kel’thuzad pulled a classic Midwestern “ope, let me just squeeze on past ya” with those boxes.
chrayez
Here is my take on the name of the series and reason behind it.
We have Wc, Wc II and Wc III. Then we got Wc III reforged which is basicly Wc III.5 and now we have this which is either "Warcraft III.5 2" or "Warcraft III reforged 2". using this we can also call the next one "Warcraft III The Frozen Throne Reforged 2"...
Or because I'm a fan of wordplay "WarCraft" (using both "war" from the first game series and "craft" from the second game series considering this is technically two games mashed into a combo).
GuyThatCantSing
Given that the ability to judge a cost-benefit-ratio is a skill we acquire sometime in our life, kid Grant wasn't unintelligent, he just hadn't figured out how to judge wether an advantage outweighs the disadvantage yet.