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Warframe - Update 16.1: Volt Prime & Drop Locations

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Volt prime locations:
Blueprint Void Tower IV Capture
Helmet Void Tower III Survival (Rotation B)
Chassis Void Tower III Survival (Rotation C)
Systems Void Tower I Survival (Rotation C)
Odanta prime:
Blueprint Void Tower I Capture
Harness Void Tower I Sabotage
Wings Void Tower IV Survival (Rotation C)
Systems Void Tower I Survival (Rotation A)
PvP Changes
Reduced Bo Prime’s damage to be closer to the other Bo weapons.
Volt’s Overload is now more noticeable in PvP, particularly for players using black energy.
Changes
Increased the Standing cap for Simaris to be the same as other Syndicates.
Rewards for Synthesis scanning now count towards your daily Standing limit.
Added colorblind pipe variants for the Trials of Vay Hek.
Fixes
Fixed Sigils overlapping on shoulder attachments.
Fixed players earning experience from Simulacrum kills.
Fixed players earning ability experience from Simulacrum kills.
Fixed login errors occurring in new player accounts.
Fixed players without a Synthesis Scanner equipped receiving mid-Mission notification of a rare capture target.
Fixed Chroma’s Vex Armor increasing for shield / health decreases caused by Elemental Ward ending
Fixed Synthesis scans not displaying how much standing has been earned.
Fixed Ripkas not taking the proper color customizations from players.
Fixed rare Synthesis targets spawning in Trials of Vay Hek.
Fixed Mk1 Bo not being usable in PvP.
Fixed Chroma’s pelt not functioning properly for Clients.
Fixed inconsistent headshot multipliers in PvP, all weapons now have 2x crit multiplier on headshots.
Fixed Chroma’s Effigy giving players a stacking credit boost. One Effigy per Chroma.
Fixed an issue with Ash’s Bladestorm when one of his targets becomes Mind Controlled mid-Bladestorm as per: Fixed Frost’s Icicle and Ember’s Fireball auto-targeting the enemy’s torso when aiming manually at a target.
Fixed some instances of crashes related to players using AMD drivers.
Fixed melee attacks not properly aligning to camera for Clients entering a Mission.
Blueprint Void Tower IV Capture
Helmet Void Tower III Survival (Rotation B)
Chassis Void Tower III Survival (Rotation C)
Systems Void Tower I Survival (Rotation C)
Odanta prime:
Blueprint Void Tower I Capture
Harness Void Tower I Sabotage
Wings Void Tower IV Survival (Rotation C)
Systems Void Tower I Survival (Rotation A)
PvP Changes
Reduced Bo Prime’s damage to be closer to the other Bo weapons.
Volt’s Overload is now more noticeable in PvP, particularly for players using black energy.
Changes
Increased the Standing cap for Simaris to be the same as other Syndicates.
Rewards for Synthesis scanning now count towards your daily Standing limit.
Added colorblind pipe variants for the Trials of Vay Hek.
Fixes
Fixed Sigils overlapping on shoulder attachments.
Fixed players earning experience from Simulacrum kills.
Fixed players earning ability experience from Simulacrum kills.
Fixed login errors occurring in new player accounts.
Fixed players without a Synthesis Scanner equipped receiving mid-Mission notification of a rare capture target.
Fixed Chroma’s Vex Armor increasing for shield / health decreases caused by Elemental Ward ending
Fixed Synthesis scans not displaying how much standing has been earned.
Fixed Ripkas not taking the proper color customizations from players.
Fixed rare Synthesis targets spawning in Trials of Vay Hek.
Fixed Mk1 Bo not being usable in PvP.
Fixed Chroma’s pelt not functioning properly for Clients.
Fixed inconsistent headshot multipliers in PvP, all weapons now have 2x crit multiplier on headshots.
Fixed Chroma’s Effigy giving players a stacking credit boost. One Effigy per Chroma.
Fixed an issue with Ash’s Bladestorm when one of his targets becomes Mind Controlled mid-Bladestorm as per: Fixed Frost’s Icicle and Ember’s Fireball auto-targeting the enemy’s torso when aiming manually at a target.
Fixed some instances of crashes related to players using AMD drivers.
Fixed melee attacks not properly aligning to camera for Clients entering a Mission.
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