New Warship Detected!? I Want One | AOTR | Empire Campaign 3, Episode 17

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Awakening of the Rebellion has just released a major update JUMP TO HYPERSPACE is out! 2.11.. Time to lead the Empire to Victory.

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Even tho we are working on CW, we have picked up a few new devs, and we have a more to do with AotR, so don’t worry about lack of content, we have a few more years to of work ahead of us

ICOMr.President
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"Corruption on the world where we train people to remove...corruption"

Well, duh! How else are you supposed to train them without any corruption to practice on!

sadlerbw
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The Magnetar is the heaviest ship available to the Prince Xizor tech line in Black Sun

TheDownrankTrain
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The Magnetar is a special unit for Prince Xizor TECH III

chaosindustry
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Yag'dhul is literally sandwiched between Imperial systems. You can punch through that and break through to Eriadu. Also, for anyone looking for the log, it's up.

EDIT: By the way, maybe next episode, once you break through to Eriadu, spend the rest of it building up your economy. A few of the worlds could do with having their defenses downgraded, namely the little ones that don't need them. A few of your major planets, such as Caridia, could do with building upgrades.

sonofjack
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You know it's Shack when he says he's gonna' put strike cruisers in every fleet for ion support. Then doesn't build more of them and sends the only two he did build to the Misfit Fleet of Cruisers that Shack Will Never Use and the only front that doesn't have a rebel threat.
Also, speaking of fire support the Vindicator is built for that with two heavy turbolasers and more; major improvement over the arquitens.

commanderknight
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32:00 The Star Galleon is very useful. The turret feature is more of a nice bonus that lets it boost its point-defense support rather than the focus of the ship. It's main utility is that it is the equivalent to the Rebel GR-75 fleet tender; able to repair ships mid-battle. Extra useful for the Empire since they have worse shields and rely more on their ability to face tank with their hull instead of a mon-cala bubble shield.

meep
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You should move your ground production factories to Kuat for the discount that you get from things like AT-ATs. It’s expensive to move them from Balmorra but it’s worth the amount of credits you can save.

Robert-szmj
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Looks like Ozzel's days are numbered after Vader goes down south

ninjamasterbuilder
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I have a couple of suggestions:

1. You can build in Ord Ibanna (Eriadu sector) tibanna gas mining stations being able to earn at least 1k extra credits.
2. You can upgrade the fighter garrison of the star destroyers if you visit a planet with an advanced fighter shipyard. And if you also have the advanced capital shipyard (for example by building an advanced fighter shipyard on Kuat) you can build star destroyers directly with tie interceptors and upgraded bombers (you can also upgrade to venator cruisers).

Hollex
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You can actually acquire a corellian battlecruiser as the empire through those randomly generated missions. In my play though as the empire I was given a random mission to bring an imperial scientist to kuat to study blueprints of a ship design. After doing so my reward was one of those corellian battlecruisers.

mint
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Captain Karstov, Storm Commando, Tsar Squad. Mission report:
Hosnian Prime is a high population world on the Correlian Trade Spine. Lord Vader lead the space battle and managed to win the day with few casualties despite an old Magnetar, a Golan and a planetary Ion Cannon.
The real beauty was the land battle. The IDT or Imperial Drop Transpot had finally been finished and this battle was their maiden voyage. With them, we were able to move several missile squads in position to fire on enemy vehicles and their corporate base. The IDT then was tasked to shred enemy infantry. Once that was done, Vader ordered an AT-AT to attack from the south to clean up the survivors. All in all the operation lasted merely an hour. As much as I dislike Lord Vader’s methods of ensuring loyalty, I can’t help but admire his battle prowess.

elderliddle
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for that epic fight, all that was lost was a damn Gazonti?! also that ship does remind me of Galactica

nyxorelius
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17:00 The mission said you have to build a Ground Planetary Turbolaser. You already have one of those on correlia, a normal turbolaser won't be enough to fulfill the mission.

Scitch
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Imperial Command: "Focus on the mission." Shed: "There was a mission?" Imperial Command: "Report to the nearest ISB facility immediately for, um, clarification." Many weeks later.... Shed: "There were FIVE Squirrels!"

skipper
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@TheXPGamers you can only build corellian ships after you have the post Endor Story Mission Tech. Its the tech 4 that you get once you've bought all 3 of the upgrades for fighters, frigates, and capital ships (lvs. 1-3). Idkw the devs decided to do it like that but thats the only way I've found you can build them. Also if you conquer the hapans their battle dragons are effective ion ships you can build to take on the MC80 justices and their build shields.

connerheft
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Shack is like that one commander who listens to what everyone has to say, acknowledges that there are some good points, and then does the complete opposite while still, somehow, inexplicably, and frustratingly achieving the goal he's aiming for.
For example: "I need to get to Eriadu..."
Ignores the shortest route possible thats right in his face and heads in an entirely different and altogether difficult direction.
"I need to counter shield-tanks."
Builds the perfect counter but sends them to the place where all ships go to die.
Its like he has extreme tunnel vision.

Kreschavier
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TIE phantoms are good to fly around the galaxy as spy units since they have stealth also the star galleons are mostly there to repair ships they are pretty decent at that the turret is just a side thing but not really its main job.

Should still recruit Captain Needa as a hero as well rip Michael Culver

Shimmiy
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Operations report 5:
Commander Turner, Imperial Venator “Enterprise”
Redesignated 226th defense fleet.
Location: Byss

Despite everything, things are looking up, its week 86 from our original deployment inside Shed's battlegroup and things have gone better for use since being station as the defensive fleet over this sector. The wall under my instruction has been fortified, and it seems imperial command has seen the value they once threw away so eagerly under Shed's command.

Two victory classes have been laid down upon the shipyards and it seems that my fleet is being reenforced with another Tector, while dwarfing my vessel in comparison, command still falls to me as the senior officer, and like before, I will protect my crew, many of whom I have picked myself given my small yet growing influence within the Imperial fleet. Many of the Ironsides surviving crew that had been reassigned have returned to me, safe and sound, many more from similar vessels thrown aside by the imperial commanders as 'sacrifices for the greater good of the Empire' have also joined my ranks aboard this vessel.

The Empire may be tyrannical in its methods, oppressive and downright evil as the Rebels and Pirate factions have stated over holo-net transmissions quickly silenced by the ISB, but as long as I stay in their good graces, my crew will live, and as their commander through this, that is all I can hope for them.

Commander Turner signing off...long live the empire.

goldenguardian
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"Even the tie bombers can go shoot stuff" Well they DO have Concussion missiles as well as proton torpedos so they can help in a fight.

jaywerner