The obscure SF6 feature that could make pad powerful

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For what its worth I'm *probably* not going to use this myself. I'll likely just drop 3P/3K entirely and use the DI+Parry shortcuts and accept the extremely small chance of dropping two button EX moves, but its certainly an interesting new way to control the game. From what I understand it also has value as an accessibility feature for people with disabilities. Anyway thanks for watching and hit that sub button will ya.

BroskiFGC
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If you have back buttons on your controller you could map that button to R3 or L3 to free up some space.

DocDavis
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This is a great tool for keyboard players where the keyboard doesn't register certain inputs depending on what keys are being pressed at the same time.

BlueLightningSky
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This is why the Hori Octa Commander comes in clutch. It has 6 face buttons and 4 shoulder buttons that can all be mapped

pwndizzy
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Maybe i'm just bad but adding a dash macro to help cancel into drive rush more consistently would be a very welcome addition if you ask me

maubpp
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I remapped my L1 and L2 on sfv for v-trigger and v-skill already. Learning to press 2 punches or kicks was pretty quick. You didnt mention parry in this video either, which is another benefit to pressing 2 buttong for ex moves, 1 button drive rush AND 1 button parry 👍

phase_
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I really like the Power A Fusion controller as it has a 10 button mode so you can have the 6 face buttons plus 4 macros on the shoulders/triggers. 3P, 3K, drive impact and parry.

seenoweevil
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I played a lot of SFV on pad and I always used a combination of face button+trigger/bumper to do an EX move and it honestly felt very consistent for the most part, I also don't have a problem with fat thumbing lp+lk and mp+mk because of how these buttons are aliggned, but I will definitely use the DI macro

juanbarb
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Sounds like a pro pad with back buttons/paddles could help alleviate some of the issues you brought up.

RiceEater
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I wonder how this will work with EX specials that have 3 versions like Gill's EX fireball where you can choose between:
-LP+MP
-LP+HP
-MP+HP

They could probably make it so that it gives you a certain strength of EX special depending on the strength of the button you press, but idk if it's programmed like that rn

Ghanemq
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Definitely a cool addition. As a pad player myself I think I'll stick with the default control scheme. I did something similar in 5 with vskill since i didnt use L2/L1 much. I do feel that this will be useful though, especially with the hk button since I usually drop my ex tatsus and such because of the difference in the face and trigger.

TheAce
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Ever since you mentioned this feature on Twitter I immediately switched, my DI reactions have improved 10x now that I have it set to one button instead of RB+RT. I find that EX DP is kinda awkward on the hands when holding the button down though.

slinnkys
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Easy solution is to buy a PlayStation back buttons attachment and map those buttons to L3 and R3 so you can have 2 extra buttons and you can have 1 button parry and 1 button drive impact and 2 buttons OD/EX moves.

CrystalMang
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Thank you Broski, I will definitely be doing this. See you in ranked!

machoortv
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I've met this problem of fat finger since SF4 I just macro the throw input to the right joystick, its super useful. you can macro the throw, parry and drive impact to the right joystick as well and still enjoy the classic 3K 3P on LT LB

vunamdeptrai
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I think the move is get a pad with back buttons, set one to L3 or R3, then set SIA to L3 or R3. That way you can still drive parry/rush

colinhay
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Ive noticed something odd on pad with ryu . When you try to do ex tastu with 3 kicks . The game thinks you're doing his target combo

blackmanta
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5:21
We know the reason this happens now: some moves for some characters require 2 or 3 punches/kicks, so this would help execute those moves. So if the character doesn't have a move like that, the button pressed will take priority, since there's no reason heavy would take priority when heavy wasn't pressed at all; when without this button, heavy is probably selected because the game needs to pick one, but all three are being pressed at the same time.

Rickfernello
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An issue this raises though is that you no longer have as easy access to raw drive rush. not having parry on a macro makes combos with raw drive rush much harder. a lot of characters have a ground bounce into raw drive follow up extension. to do a fast rush mid combo you'd need to input forward > forward + parry button one + parry button two, needing to nail 3 buttons at the same time which just further increases the odds of missing one of the inputs, even more so than just the two needed for ex. plus you don't need to react with ex as often as you do with both parry and DI, meaning its probaby still more consistent to keep those on a macro and just drill consistency with ex.

dontron
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The only problem is encountering with this setting is getting out the light ex special moves to come out. For ex: You can’t Ex(overdrive) Saihasho. It priorities heavy so you’ll get Go Ohsatsu every time. Just something to keep in note.

HitmanAvery