Developer Update | Design Goals for Game Mechanics | Hunt: Showdown

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In today’s video, we delve into the design goals behind our game mechanics, both subtle and substantial.
Learn what’s shaping the future of Hunt: Showdown. 🎮

00:00 - Introduction
00:18 - Trait Changes
00:45 - Scarce Traits
01:27 - Necromancer
02:00 - Stalemates
03:22 - Weapons and Gunplay
03:52 - Bullet drop

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#HuntShowdown #Hunt
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Bullet drop is probably the biggest change since Hunt 2018. CRAZY

RachtaZ
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If we're getting bullet drop, can we make it so the spyglass can actually show ranges in live match? That would be awesome and bring an incentive to actually take it into matches.

spamlorddooomba
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"any headshot at any range will always be lethal" silenced nagant sounds pretty juicy

austinadams
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"Compact Ammo weighs the least, and has the flattest curve while Long Ammo weighs the most, and will drop rapidly."
*Galileo self-rezzes looking pissed

H_
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Does bullet drop not buff snipers more?

Only scoped weapons can account for drop because iron sights literally block you from seeing what youre shooting at.

It’s going to be even harder to contest snipers because of this.

Tepidtamales
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Trials will be gone in august. While this is understandable, there's one trial that I particularly like, the mosin one on the train station, to kinda warm up a bit on moving targets.
It wasn't much but it was still something. Is there any plan to add some moving mannequin in the training ground, especially with the new bullet drop rule ?

RaskarKapaq
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Uppercut in august launch will deal now 123 dmg.
Interesting

mazatov
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😮 BULLET DROP? Though I don't mind the added realism, we're talking about a 6 year old game with an already well established gameplay mechanic. This isn't re-balance; this is a whole gunplay rework - for something that wasn't broken. The gunplay feels so good already! Iron sights are probably going to suffer vs scopes and I can't see universal headshot lethality as a good thing at this point. I just hope this doesn't frustrate and push away the established player base over the potential for gaining a few new players.

Heinskitz
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Now, I get to predict bullet speed, bullet drop, and ping abuse. Thanks, crytek

lukeprocida
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Don't know why they felt the need to add bullet drop... They pretty much don't know what to do now

erseverrr
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Headshot changes are actually huge and open the road for stuff like precision nagant and multiple dead eye/marksman variants to be useful at long range, very interested

Garrth
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Will the update in August change something with the reconnect feature ? Like 8 out of 10 Reconnects end up in a Dsync Game that is unplayable, Super Muffled/No Sound. I need to reconnect at least 2 times for it to work.

bLKR
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These are all awesome changes...except for the bullet drop. Are there not enough factors to consider when firing a weapon in this game? Just seems unnecessary.

GoblinxChild
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I really wish they previewed what the bullet drop was like but MAN that's a crazy change. The soft headshot noise was probably the most disappointing in the game and now that'll be gone. Nuts!

PenitusVox
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I'm an active Hunt player since 2019 and got about 4k hours of play time. Some changes to the game seem promising, but it feels like Hunt is slowly becoming a game I can't recognise anymore...
Bullet drop for example is a big change that I think is not needed at all. It should have either been in the game from the get-go or never be added after.
I just hope the game will somehow still feel like the old Hunt I used to know in 2019.

real_Fabiot
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Some information for the Hunt team:

Bullet drop is influenced by several factors, including:

1. Bullet velocity: Faster bullets travel further before gravity causes a noticeable drop. High-velocity bullets, therefore, have less bullet drop over the same distance compared to slower bullets.

2. Ballistic trajectory: The shape and design of the bullet affect how it flies through the air. Aerodynamically designed bullets tend to have a flatter trajectory and less bullet drop.

3. Bullet mass: Heavier bullets maintain their speed over longer distances better than lighter bullets and therefore often have less bullet drop.

4. Weapon and caliber: Different weapons and calibers have different muzzle energies and ballistics, which affect bullet drop.

And not: less weight = less drop

Auro
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Bullet drop, 10 meters on the pax.
Hi, excuse me?
Have you ever fired a gun???

IShallCallHimTaders
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Im deeply worried about the effect of bullet drop on suppressed
Weapons (sparks especially, those irons are going to make accounting for bulled drop near impossible)

talonstrike
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bullet drop should be tied to velocity, not ammo size

revelae
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Honestly, one of the reasons I picked up hunt was because it does not have bullet drop.
So I am not happy at all about that announcement.
The rest, except unlimited headshot range sounds great.

geministigma