Character Stats In Dragon Ball Sparking Zero Make No Sense

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Dragon Ball Sparking Zero Best Character Stats Make NO Sense

Best Dragon Ball Sparking Zero Characters According To The Game has been revealed with these stats indicating that Anilaza might be the BEST character in the game and that Nappa is BETTER THAN ULTRA INSTINCT SIGN GOKU!

The Full Character Roster Is 182 Characters In Dragon Ball Sparking Zero!

I Played Dragon Ball Sparking Zero and it's PEAK, the game is infinitely more fun to play than it is to watch and I can guaranteed it goes HARD even with the few playable characters available you can still have a raging blast!

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Petition to force all games to give us detail stats with NUMBERS and not graphs.

the_lifeoftimbo
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I'll explain the numbers, this is all datamined now. And explained well in the discord.
1. The "Damage stat" is actually the extra damage they get added onto a full combo, its fractioned. So if you have 1000 damage stat, any full combo you do will have an extra 1000 damage added onto it split throughout the combo. However how much is added is a combination of checking your attack stat vs the enemy's defense stat.

Rules:
Rule 1 - Defence stat is only taken into play if the enemy's attack stat is higher than your character defense stat. If its not. Then you'll do neutral damage to them. If it is, then the modifier is applied. This makes its so low tier characters despite their lower attacks all do actually neutral damage to eachother. However throw in a DP 4 or 5 vs a DP 2, and you'll get extra damage taken.

Rule 2 - The math. Its quite straight forward. If you have " 1000" attack stat, you'll get 1000 extra damage per combo. If they have 400 defence. Then the combo will be reduced to 600 over the course of all the strikers. Its fractioned. So this means njif its 1000 damage, each strike would do 200 extra damage. But only 133 extra damage if you had 400 defence.

Rule 3 - "Ki blast" is the same as attack, just for KI based abiltiies. Defence works against Ki equallly. Which is why sometimes you can get around a weak physical attack stat, by abusing a high KI character, which might beable to bypass their defence, or be higher than it to do more than nuetral damage.

Rule 4 - Classes
1. Strength: Variants- Ki, Strike. (Broly, as an example,
2. Speed: Strike and UL Hybrid. (Tapion, as an example. You can benefit from damage bonus much easier, as you'll get full atk bonus only from 2 square presses unlike others who need 4-5.
3. Ki.
4. Android. 4 catagories. Life steal,
5. UL characters. These are all sword-based, or blade-based.
6. GIants: Super armor. (Only 2 hybrids exist, Anilaza and Baby Vegeta Great ape, who are both defence based.
7. Ground: Their unique benefit is gaining more SKill Bar while on the ground..
8. Scouter (These characters are found in ALL the types, hypothetically. But atm there are only Strength class, Ki, and Sword. ) However the scouter can break. It gives you x2 speed for re-locking on.

Telarius
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Still a huge fan of the tradition of SSJ4 Gogeta being absolutely cracked in any game he shows up in. Lol

negamisaito
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This is such an eye opener!
Nappa being higher than UI Sign is insane but seeing these stats is telling me how to play these characters better 😂🙏

gbofia
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Ah yes, it's just like Tenkaichi 3

Great Ape Baby is the pinnacle of Power.

megasoniczx
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that Broly gif was NOT what I was expecting bro

RubyWithoutReason
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They must have given Anilaza tue highest stats out of pity. ☠️

thatproelefsiguy
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It sounds to me like we got a Pokemon Stat situation on our hands. Which I think is hilarious XD

ZayZenBlaze
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The one thing that Steedoj doesn't take into account which is surprising to me, because stats aren't what determine how strong a character is : their skills do !
Not to mention but even IF Nappa is better in stats, lets not forget that UI Goku is A LOT faster and has other helpful abilities that make him a better character.

Most of the top tier character are either insanely fast, or have the OP Skill (one of the Afterimage skills, an instant "Sparking Mode" skill, Instant Transmission, Hyper Armor Buff skills, and obviously, healing skills)

greenstarsage
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Full power charge is actually very good because its low cost and you can easily get to full ki while your opponent still needs to charge. You also aren't a sitting duck because its a cutscene. I think Vegito's God Kamehameha is slow but can turn while SS4 Gogeta's Big Bang Kamehameha has normal charge up time, but can only aim at what's in front of you. I also found that all fusions have a similar rush effect-wise. Blue Gogeta's rush knocks the opponent up, SS4 Gogeta knocks them forward and Vegito knocks them down. All of them could offer advantages in battle. SS4 Gogeta is good but we can't sleep on them blue fusions either. We gotta take combos into account too.

phantomrogue
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Alright Steed I got some challenge teams request for you. First team is what I like to call, Team Lotus Drinks: Trunks Melee/Armor, Kid Trunks, and of course DBS Trunks. Note at lot of these you got to start in base to fit on there because of the DP.

2nd Team Past, Future, & Now: Kid Gohan, Future Gohan, & Adult Gohan. Adult Gohan is actually really fun to play with. Pause. Especially in SSJ2.

The last team. The GOAT-KUs. Goku Early, Kid Goku and Goku End. Now I would’ve put DBS Goku instead of End Goku. I think End Goku is bit more unique. Especially in his SSJ1 and SSJ2. I can’t describe it, Idk what they did, but for some reason End Goku is just feels really good to play around with…Pause. Super No Diddy.

sleepylmguy
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Some of these feel really off when you look at how much damage their meeles do versus the implied stats they have. there has to be some other modifers in play. wheelo heavy does more than anilaza, but anilaza has > 400 more attack?

ReveVersant
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The stat sheet doesn’t take into account attack speed. Obviously large slow characters will do more damage per hit. But some characters hit super fast and super hard at the same time

V_
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dbs broly atacks slow tho, when he lands 3 punches jiren lands 8, so other characters have higher dps if you land longer combos

yocgevy
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Me and my friend worked on this stat sheet for hours lmfao sparking news is hilarious

Treantz
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Tbh a lot of people are watching the numbers in game wrong. A lot of this combo guides just go: “50 hit combo w x character” when they you should look at damge. What the point of having 50 hits and you just down maybe a bar and a half or less. Keep in mind that 10000 is a health bar, so everytime you look at your damage if you get to 10000 or surpass it you are good.

batfreak
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For anyone wondering in the characters select screen you can have them rank the character from best atk best defense best special best health bar so you can have a easier time trying to see which can be good in which category you like

nabilelmaniaa
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Kefla having worst stats than berserk kale makes no sense too me

WhyPhoenix
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Where...did you even find 4:00 ? Im disturbed by that.

the_ed
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6:20
It is not slow it is outright shit because
A he have big start up before he shot the attack
B he have BIS ASS windows to get punished before he recover from doig the attack
And before anyone "oh but it track the opponent " he sure but the opponent can just outright dodge 99% of the time meaning the tracking is pointless if the move is not even landing most of the match

alaaaguil