Hermitcraft S10#7: Bamboo Frog Storage

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Today we invite Scar to check out my newly built storage room featuring a handy shulker swapping organization system. We use our moss factory to power a new bonemeal bamboo farm.

Then we head over to the Frogger game to do some testing with Cubfan and Bdubs, and focus on fine-tuning the game mechanics for it.

#hermitcraft #etho #minecraft
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<Etho> I love that Bdubs makes minigames in his shops!
*Etho makes minishop for his macro-game

JohnDrinkwater
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They need to make a horn of "Did that make you jUuuUmp?"

nickcalash
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you can always use carpets for 'potholes' and with the honey, they become much more effective. its also a very easy way for you to change up the pattern so the hermits dont find a repeatable path.

sleyedeathripper
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I love that every episode the Frogger game moves closer and closer to becoming "Frogged Out" 😂

voodoobeard
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Mumbo: *literally struggling to come up with uses for gold, thinking its a poor item*
Etho: ''Im buying it all!''

DenDave_
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Etho: "I'm going to try to not to get stuck on adding too much to Frogger." also Etho: "So anyways I rebuilt it again and I decided to add _"

Art_Matters
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Ravager name ideas:
-A School Bus
-a Little Old Lady
-Ethos Frog
-Skill Issue
-a bad Driver
-Traffic Jam
-Traffic
-Exhaust Leak
-Taxi
-E-fish-ency V

mysticsatin
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Hermits: mining off camera
Etho: shopping off camera xD

melsunday
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As every programmer knows you spend the first half of the project doing 80% of the work, and then in the second half you do the other 80% of the work. Great job sticking with the game!

sodalish
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For the ending of the Frogger game, those frogs gave me an idea... each one leads to deals only for a specific froglight color! So, if you want the green froglights at a lower price, you have to get in to a specific frog's mouth to purchase it. It will shake things up and force players to try different paths, as well as tying the game more closely into the shop!

StuffandThings_
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I’m a huge fan of the way you’ve recreated the feel of the original Frogger game! You could possibly add soul sand underneath the center block where Snake is at to slow down his tracking and allow people more variety. Still incentivizes getting out of the grassy area though

SceptilePetile
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Having watched a LOT of the decked out building and ravager wrangling process, I feel the need to save you from further heartache by gently reminding you that fishing rods are great for nudging ravagers into various places...

mikaelaullberg
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My god he did it again. Casually reinventing storage in minecraft. I think it's the first time i have ever seen a storagesystem with redstone that i could imagine myself making.

It feels like etho is going through different phases of minecraft cultivation, from simple to complex only to arrive back at simplicity with and understanding of its complexity.

BelugaSennah
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In the Frogger game, you could add "oil slicks" on the road that are just covered up ice to add some variation

nobodypi
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"The trick is to not worry about making it too accurate to frogger" - etho, two episodes before adding not just every feature from frogger, but even more features than that

Natibe_
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The obstacles on the road should be stuff like traffic signs/lights, a fire hydrant, bench/busstop. I think that would elevate the look

youssef_elg
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Etho is in his cute era with the hermit statues & cutie frogs. Ethouwu indeed.

antiichristie
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For the Zombie (Snake) in your frogger game, you could add a villager on each side of the moss and have it alternate showing the villager to the zombie so it’ll walk back and forth instead of always following the player

SlippyLB
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Another benefit of using the 5 individual tracks with dedicated ravagers is that you'll be able to rename the water ravagers to be actual "alligators" instead of "sunday drivers" somehow running you over in the water!

Awsomeman
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I love how Etho is like *THE* storage guru of Minecraft. Especially the smaller Hermitcraft storage solutions always look like something I myself would want to build in my base!

StuffandThings_
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