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Howto create a D12 (Rhombic Dodecahedron) in Blender
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* use the default cube
* delete all faces (face-only)
* extrude all vertices
* merge extruded vertices in center
* delete all but one of these pyramids
* set 3D cursor to base of the pyramid
* scale pyramid by -1 (along the axis that goes through its tip)
* duplicate and rotate the pyramid to all the places where the original cube had faces
* select all
* merge vertices by distance
* convert tris to quads (this fails to do all faces at once, so you need to do the leftovers one by one)
* delete all faces (face-only)
* extrude all vertices
* merge extruded vertices in center
* delete all but one of these pyramids
* set 3D cursor to base of the pyramid
* scale pyramid by -1 (along the axis that goes through its tip)
* duplicate and rotate the pyramid to all the places where the original cube had faces
* select all
* merge vertices by distance
* convert tris to quads (this fails to do all faces at once, so you need to do the leftovers one by one)
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