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Unity Tutorial - Create a Customizable Weapons System with Modular Code: Part 2
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Hey, nerds! In this episode we create a simple behaviour to overheat a weapon fired repeatedly. We then create some UI mixins to display float data in a slider or text component. Also, we refactor our mixin check action system slightly to be more modular.
Check out the project on GitHub here:
Check out the project on GitHub here:
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