Unity Tutorial - Create a Customizable Weapons System with Modular Code: Part 2

preview_player
Показать описание
Hey, nerds! In this episode we create a simple behaviour to overheat a weapon fired repeatedly. We then create some UI mixins to display float data in a slider or text component. Also, we refactor our mixin check action system slightly to be more modular.

Check out the project on GitHub here:
Рекомендации по теме
Комментарии
Автор

Ah ha! It wasn't until this episode that I realized the power of this system. Very cool - thanks again :)

scorpionlair
Автор

id like to see how this could be used on multiple weapons and swapping between weapons, swapping animations and all.

corey
Автор

Man this is great stuff, any chance you have a discord or platform like that?

brennyngray