How to Estimate how much MONEY a GAME made on Steam? (Revenue Sales Numbers Boxleiter Method)

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💬 Learn how to estimate how much money a Steam game made!
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💬 Learn how you can estimate how much money a Steam game made based on the public review count.
This involves the Boxleiter method where you multiple reviews by a certain number
Then with that you can multiply by the games price to get a estimate of gross revenue.
Then take away Refunds and Chargebacks
After that comes Steam's cut of 30%
Then take away taxes
And you end up with an estimated Net Revenue.
Although that's not profit, so by itself you can't really know if a game was profitable or not but you can get a rough estimate which can help you on getting an idea for how much money you game might make.

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Extrapolating further. $11025 revenue/25 reviews = $441 revenue/review at $25 unit price; or a factor of 18 (ish). So, (price * review_count * 18) equals a wild rule-of-thumb at the money made. Very useful! (Assuming most games where not sold at periodic "discount sales".)

JohnDupuyCOMO
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better than videos who take take minutes of lecture and at the end they explain the topic of the video. This video is just straight to point

arunachalpradesh
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If you're making the Revenue != Profit distinction, then one should be made aware that taxes are usually applied to AFTER expenses amount.
Using the example above: after Steam Cut leaves $15, 750 in the bucket, the developer would minus their related business expenses from the bucket (let's say $5, 000 in expenses), which would leave them with "profit" ($10, 750). THEN from the PROFIT, you take taxes into account ($10, 750 * 0.70 = $7525 left).

So, if the developer spent $15, 000 instead of $5, 000 to make their game, they are only taxed on the $750 left.... which is a mere $225 in taxes.

Now other "taxes" such as VAT/Sales Tax is not taken into account here. I don't know much about VAT, but I know Sales Tax runs the spectrum here depending on region, city, etc, and can be applied at different areas, depending on who does the collecting/calculating.

KeiNovak
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So, if a developer gets only a half (rougly) and, on top of that, you have to give a cut to a publisher/investors, then you end up with virtually no money for your dev team?

phlegios
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I feel like one thing is still missing there - VAT. Before Steam even gets its 30% cut, usually around 10% of the game's price goes towards paying VAT to the country the player is from.

SimpleGhost
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A good example of a great game Vampire Survivors. Made a good 3.7 million after all the cuts.

MEATHEADBooYA
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The boxleiter method algorithm changes every few years on Steam, if you look back 10-20 years.

Overall, it's usually right within a 50% margin, but it can be very deceptive/incorrect in some cases.


Most of the time it's close, but, as I said theres some rare exceptions.

AngelStarStudios
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wait where's the "hello and welcome I'm your code monkey" opening?
Am I come too early??

DVergeDev
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Thank you mr Code Monkey! This kind of videos are REALLY helpful to understand the full picture!

rrahll
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You didn't account for VAT, which will also get taken away and the fact that a lot of copies might have been sold during sales, the later is looked over like all the time whenever someone tries to come up with a calculation to estimate the revenue. I'm sadly not a maths person, so I don't have a clue how to account for possible sales.

FeyFen
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Não entendi esse vídeo. Ele não tem começo, nem fim. E eu tenho certeza que já vi essa sua análise antes, inclusive eu comprei o jogo por causa do seu vídeo. Agora fica a dúvida: você deu upload no vídeo certo?

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Nice video thank you. I am very excited for 13th may for my steam game :-)

freetimedevelopment
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Review rate is actually closer to 8-12%.

teknikoscave
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Glad I'm part of a group that pretty much care about the games(art), knowing the outcome could be complete stinker and most likely will be.

MarcV_IndieGameDev
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can you make Sample of old game called Icy Tower <3

dijabola
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The only thing I don't have to worry about. Since my game is going to be free.

wakajak
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Someone please explain this in a easier way, if I sell a game for 20$ with 1 milion million copies how much would that be?

werewolf
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Can we keep money in google play console or steam account for more than a year ?

rohithr.a
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what if you make the game free and instead you have pay 2 win kind of thing in the game? do they cut from these as well?

bdenix
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So...there's really no hope of supporting myself as a solo developer, is there?

sharde