Factorio New Pathfinding System

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I always get amazed by how Factorio's developers code such an amazingly optimized algorithms

swiftybit
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It'd be cool if they applied this to Remote operated Spidertron pathfinding.

imofage
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My first thought when seeing this was, “damn that’s sexy”
I must be a programmer

lucasbrunner
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The thing about the new pathfinding is that it start by creating nodes *from the attacker* to the point of strike. Each nodes are point of destination where the bitters will go to reach the attacker.

matheusedwin
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breaking news: spidertron has to navigate around a ballsack

wyguysecondary
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When I first read this I was kind of mindblown, love this kind of problem solving the game does

bowiemtl
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That explains why they're always next to water.

nexusg
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The biter nest going 12 km to destroy the one big electric pole powering my base

Wanshciwhfifownsbcufoapwng
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Uh what does it mean? can we click to walk our character?

willowthewispy
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They update the path finding yet when I use AAI the chaingunners still get stuck in the DAMN ROCKS

yeet
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Is this a bad time to point out it was the Brits who invented the word "soccer?"

magicstixr
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I play factorio, but I don't understand this. hahaha what is this?

jefflokanata
visit shbcf.ru