Unreal Engine Paper2D Test (Paper Mario styled buildings again)

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Cleaned up the building transitions so that the timing can be changed. Also check out this double-decker house.

#unrealengine #papermario #gamedev #vtuber #whyatt1872
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i just played the demo and thought it was really cool! keep it up!

pickyou
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This looks great!
Any plans on implementing some combat systems?
Something like how they did it in 'Eastward'.

foxspawn
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This is super cool! I was curious how you managed to get the camera to stop following behind the player character when they moved into buildings. I'm assuming it has something to do with overlap triggers, but I'm not sure how you have the camera structured

cowcouch
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Are you using trigger boxes for the houses? If so, how do you get around it flicking between the “Overlap Start” and “Overlap End” blueprint nodes if you stand on the very edge? It just flickers between the two actions for me if I stand right on the due of the trigger box.

firedragon
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How did you get the player character to do the little "paper flipping" animation when you change directions?

SunMapping
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How did you keep the character movements based on the rotation of the new camera angel?

Charziot