How to create iOS plugin for Godot Game Engine Step by Step Guide

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Someone bring a medal to this gentleman. Thanks a lot for your effort recording, explaining and putting up iOS plugin videos. Really helps newcomers as you explain each part. I'll probably have to watch more than once each video to fully grasp the thing.

mrussogamedev
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thank you so much for this video! I made a iOS plugin in godot 3, but I was struggling to make a godot 4 one so this video helped a lot!!!

Silve
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Hey! If I want to save to camera roll from a godot app on iOS, is this something that I would need an iOS plugin for?

FruitZeus
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I was able to generate the.a, and the .gdip without problems. But when I put them in ios/plugins of my project. They're not showing up in the export settings. Is there ever a case where you can generate the binary wrong, and godot can't read it? Or could this be a problem on the Godot end. Because the plugins category of iOS export isn't showing up when I go to export even though both files are present in the ios/plugins folder. Thoughts? Thanks in advance.

FruitZeus
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Please create a video tutorial for Flutter with iOS integration in Godot.

PoojaKshetri-uy
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Thanks a lot for sharing so much experience👍, I can not imagine the time i will spend on it without your video.

XiaoLinCn
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Hello, I'm sorry but can you point me to the moment where you explain how the header files like class_db.h are resolved in XCode? I've seen the video several times, I did everything you said, I have my Godot source code, I did the scons stuff and put the header path to the correct value but it doesn't change anything. Any help would be appreciated <3

tinielcerulis
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Sir, do you have a plan to make a video about ios in app purchase? I cannot make it well by myself.

XiaoLinCn
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hi again! i am having errors with the scons platform=ios target=template_debug -j4, i keep getting errors saying iphoneos cannnot be found. have you encountered this? thank you so much!

ally
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Good Thing you make a template like version. I will try to create iOS Game Center Plugin. But I hope there will be a video from you about creating an iOS GameCenter Plugin in Godot Game Engine

StudySession-mjcx
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the -j4 command is used to limit threads to 4 to keep the system responsive. By default, the built-system will uses all available threads.

theoathman
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Thank you so much for taking the time to explain everything. It took me a while to follow your video but it worked. One thing that would be helpful is if you could push the plugin code to Github so we can reference it.
The reason is I had to type everything while pausing your video, which in a couple of places resulted in an error (one of which I think XCode injected automatically, using <> for header inclusion instead of "").
But anyway thank you again :)

SamNEllas
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if only you create ios plugin for in app purchases for godot 4.3 all comunity need it

devsworlds
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