RunService (Heartbeat, Stepped, Script Context) - Roblox Advanced Scripting #24

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In this 2023-2024 Guide to Roblox Scripting for Advanced Developers, I will go through everything you need to know to continue scripting on Roblox!
My new mission is to have fun teaching everything I know from developing games on Roblox since 2016. We will dive into scripting concepts as basic as printing to as complicated as raycasting. For every episode of this series, I encourage you to do everything I do to gain experience and let it stick with you so that you can create the games you're passionate about on your own. Enjoy this series and remember: being a competent scripter takes time and effort so don't get discouraged if things get too tricky. Remember where your inspirations came from; if you can be a Roblox scripter, then anyone can!

Timestamps:
0:00 Intro
0:51 CONCEPTION
5:49 Heartbeat
10:02 Why not use a while loop?
12:06 Use Temporary Connections
13:39 What is delta time?
16:32 Stepped
20:48 RenderStepped
24:46 Script Context
26:13 IsStudio()
27:46 IsServer() / IsClient()

Tags:
#roblox #robloxstudio #robloxscript #robloxscripting #robloxadvancedscripting #robloxdev #robloxdevelopment #robloxdeveloper #robloxprogramming #scripting #programming #gamedev #gamedevelopment #gamedeveloper #robloxtutorial #robloxscriptingtutorial

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It came to my attention, I've made assumptions that were incorrect.

1. There's no frequency difference among Heartbeat, Stepped, and RenderStepped since they all run once per frame, just at different times during the frame.
2. The duration of delta time (isn't from the start of the previous frame to the start of the current frame). It's the time between the end of the previous frame to when the next frame is called in the task scheduler.

Sorry if I confused anyone.

BrawlDevRBLX
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Thank you for making this series! I've been wanting to make a game for so long but other youtubers tutorial series are outdated. (Im not on this episode but I decided to send this here so you'd have a higher chance of seeing this) Thank you once again! You put so much effort into your videos and are super underrated btw.

EzrDev
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Tip: it's way nicer to do: Part.Position += Vector3.new(-1, 0, 0)
Sadly You didn't cover "BindToRenderStep" which is sad but maybe another time.

Now i know what to use for my custom wait module, so if its in the Client then ill use renderstepped, else im gonna use task.wait. Thanks for the sick tutorial!

EpicPico
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Love ur videos i know that i can rely on each one! cant wait to learn more :)

musicnetwork
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For anyone wondering, here's how you calculate FPS using Heartbeat (the localscript this code is in must be a child to some TextLabel).

local RunService =

local frames, totalTime = 0, 0
local refreshRate = 0.1



totalTime += deltaTime
frames += 1
end)


task.spawn(function()
while task.wait() do
if totalTime >= refreshRate then
script.Parent.Text = "FPS:
frames, totalTime = 0, 0
end
end
end)

--This will calculate the fps according to the value of the refreshRate, so in this case, it will calculate the exact FPS you're getting every 0.1 seconds.

sandareu
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i love your content. thanks for the super helpful tutorials and in depth explanation of literally everything we need to know about each scripting block.

ARCTQ
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I thought steppes was to make a player walk and run service was for making an npc run lol, but seriously, this tutorial is ABSOLUTELY amazing and I’m FULL for it to give u huge credit for all the tutorials I learnt from u if I m a developer/ytuber, and I love how ur thumbnails are so embellished and so captivating tbh :)

JoulesRblx
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Are you going to ever make a tutorial on bezier curvers or raycasting or pathfindingservice? I struggle on them and your the best at explaining.

magicscripter
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Can you make an Advanced Roblox Studio tutorials series where you explain more complicated objects, instances and features inside Roblox Studio ( Constraints, Attachments, Physics, etc )

الخلبوصة
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Another W Video! Just a quick tip, if you are looking for more videos: Camera, and Mouse Manipulation would be very helpful.

AnonymousRBLX
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The channel is growing rapidly in subs. I think developers are getting to know that BrawlDev is best!

Teraverse
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Thanks BrawlDev, with this information, i was able to recreate the cool character effect you made

Francis-hi
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you are one of the most underated youtuber that is teaching his followers how to script. you are learning me so much. hope you will get 10k subs soon😃👍

MonsterVerseEdits
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Once again, thank you for the awesome tutorial! I learned a lot.

vierdant
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Hey, can you make a video about velocity please? Thanks in advance.

Dark-cyfu
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Amazing vid as always, pls do OOP one

Sid
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Here's a little bit of a more nerdy explanation of what frames are (I'm writing this off of my own knowledge, so if I make a mistake please let me know!)

A frame is essentially a render of an image. So when its at 100 fps its basically showing 100 different images. A good example of this is whenever the game drops below 1 FPS. It looks so choppy because Its taking much longer to render an image. Effectively making it look like a slideshow.

There's a bunch more math's for determining the stuff like what should be rendered in the image or the lighting, But I'm not that huge brained so I'm not going over it.

smilweyboi
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Gonna enjoy this one.. get a cuppa coffee and settle in a min - Thx
EDIT: Really enjoyed that - showing how coding structure flows is what I need more of 👍

TQNY
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for people wandering how barwldev makes this grab thingy you basically just add a darg detector in the part and you are done

Hexplaysroblox
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It happens faster with render stepped because it's happening on the client side and isn't dependent upon the workload happening on the server. It has nothing to do with which stage of the frame you are calling it in.

SimZoneStudios