I Spent 2000 HOURS On My GD Level... Here's Why

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What if you spent over 2,000 hours making ONE Geometry Dash level? Well with my most recent level Anarchy Road, I’ve spent the last year doing just that, and I learned lots of valuable things along the way. Here’s the story of how I made my best level to date.

PLAY ANARCHY ROAD HERE: 103602186

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▸Video by Komatic5
▸Music by Arkadiusz Rejkowski, Daniel Deluxe, Electrify, Gareth Coker, and We Are Magonia

Any asset, music, SFX or footage not credited to members of the GD Creator School team does not belong to us, and as such belongs to its respective owner.
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bro spent more time building a single level than i have played gd in total

nkfc
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Never did I think I'd see the day where someone else would rise to be just as unhinged as JonathanGD, but here we are.
Great job on finishing this! Level's sick, even if it's not my exact taste (I've never been big on realism in levels personally). Your work def shows here, and I'm glad I could help some with this vid! :)

JamAttack
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This levels sick and your dedication aswell, great job chef

zlikegd
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Hoping to see this get Mythic. Well done on all of this! Been awesome seeing the progress.

StardogFN
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This takes me back to Xtari 1 all over again and how in awe I was with it. You're really about to activate that same fangirl in me once more ^^

Sparktwee
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For a beginner thats pretty good! But maybe you should make a 3d level with raytracing next time.




No, seriously, this is SO INCREDIBLE COOL! But tbh i cant really see a big difference between the level at 1000 and 2200 houres of work. Instead of spending these extra 1200 houres to add extra details, i would just work on a new project. But still, one of the best gd levels ive ever seen.

senkl_
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first classic mythic.
edit: fucking robbed of a mythic bro

calamitywoah
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Sick level, the amount of effort you put in your level and in making this video is amazing, this is as valuable for creators as Jamattack's Glorious Fortress videos. You are truly admirable <3

fufafac
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I learned a lot from this. I'm a creative person who loves to start new projects, whether it be websites, music, drawings or other things. But in the end I ditch a lot of them because I just don’t plan them well and never really set goals for them. Your approach and execution of starting and finishing a project is just remarkable and I will absolutely implement your methods for myself. Thank you!
Also, this level looks astonishing and I love the way you edited this video, great work! ;)

essiemmo
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From what i remember ive known you a bit before xtari I ? I've seen a lot of previews of various projects you did
And honestly this is really awesome to see how much youve improved over time, you can be really proud of this level cause its insane how good it is
Awesome job buddy ☺

Furrem
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This level is an absolute masterpiece! You have a lot of potential, and I see a lot of great levels coming from you in the future :)

MathGuy-yybw
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craziest shit i've seen this week bro this level is absolutely gorgeous, and the fact that it's solo built is insane! Maybe mythic rate incoming? idk cuz rating system sucks but this probably became one of the level i find the most beautiful in the entire game! keep it up

OptimusLoutrus
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Looks awesome! I can’t wait to play it.

MechaBrainGD
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im blown away by this video, its so well made and enjoyable. good shit dude this is great

coakmuffer
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It's really cool how this video's theme branches beyond Geometry Dash. Hats off to this level and the video.

SodiumGMD
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You deserve more subscribers great work on this amazing level and video ❤❤

noahhaley
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GG! You deserved the legendary rating (and mythic)!

vincentpham
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Congrats on the legendary rate! (havent checked but i know it definetly deserves it)

Ez_guy-cqkt
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I like how the narrated cutscenes are also made in the gd editor loll, superb video

vegtam
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*Komatic, *
I’m a perfectionist who’s been making levels for about 3 years. I’ve been trying to get past this barrier of “I know this detail is small but is it worth the time to change?”, and that, along with planning how everything moves and rotates, definitely boosts my editor time into the hundreds.

People usually only watch a showcase of your level once, no matter how much detail is put in there. With that in mind, I’ve been going for realism in levels with more still images. It’s mainly because the timing of movements and rotations are especially difficult to make “perfect”, and sometimes no one’s gonna notice those movements in the background if there’s just… so much going on in the foreground.

My recommendations for your level making going forward: I think creating a level that people will remember and not be overwhelmed with, having a simple main idea that’s prevalent, and mainly relying on decoration objects to make something feel “alive”, definitely makes its impact feel gratifying. I treat levels as learning curves and experiments, I never really plan to make “The Level” of my gd history (because that pesky perfection gets in the way).

You did an incredible job with Anarchy Road and everything in this level is perfect. Just in the future, I recommend you make levels with the mental aspect in mind, and keep it over the logical and technical aspects of it all.

TylevGD

(Sorry about this comment being so long, I didn’t have time to shorten it.)

TylevGD