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I Have No Idea What I'm Doing [Amnesia Fortnight 2017]

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“I Have No Idea What I’m Doing” is a fast-paced VR party game where you need to rely on your friends outside VR to figure out who you are, where you are, and what the heck you’re supposed to be doing.
Each VR micro-game warps the you into a strange and befuddling situation for a short, timed challenge. Are you controlling a giant puppet head from inside? An octopus landing a plane? A baby president?
The fact is, you’ll have no idea what’s going on and you’ll need your friends outside VR to use clues they’re given to help you figure it out. Of course, they have no idea what’s happening either and the clock is ticking, so there’ll probably be a lot of yelling involved.
If you like your games to be surreal, social, and a little bit stupid, vote for “I Have No Idea What I’m Doing.”
by Zak McClendon
Amnesia Fortnight is a two-week internal game jam in which the Double Fine development teams drop what they're doing and work on prototypes for new games. It was originally designed as a break away from traditionally long development cycles to make something different for a while, but in later years provided prototypes for games such as Costume Quest, Iron Brigade, Hack n’ Slash and Stacking.
“I Have No Idea What I’m Doing” is a fast-paced VR party game where you need to rely on your friends outside VR to figure out who you are, where you are, and what the heck you’re supposed to be doing.
Each VR micro-game warps the you into a strange and befuddling situation for a short, timed challenge. Are you controlling a giant puppet head from inside? An octopus landing a plane? A baby president?
The fact is, you’ll have no idea what’s going on and you’ll need your friends outside VR to use clues they’re given to help you figure it out. Of course, they have no idea what’s happening either and the clock is ticking, so there’ll probably be a lot of yelling involved.
If you like your games to be surreal, social, and a little bit stupid, vote for “I Have No Idea What I’m Doing.”
by Zak McClendon
Amnesia Fortnight is a two-week internal game jam in which the Double Fine development teams drop what they're doing and work on prototypes for new games. It was originally designed as a break away from traditionally long development cycles to make something different for a while, but in later years provided prototypes for games such as Costume Quest, Iron Brigade, Hack n’ Slash and Stacking.
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