Create a SIMPLE Drag and Drop System with Drop Areas in Unity

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A Simple Drag And Drop System in Unity

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I love the simplicity of your videos. No fluff, just what is needed. Thanks 🙂

castlecodersltd
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Thanks so much for these tutorials! They're EXACTLY what I need for a project I'm working on. Keep it up!

zebedeereichert
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Thanks!!!! I'm trying to make a card game for fun and your videos are helping me a lot!

kazumitico
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Hey, great tutorial! I was wondering how you set up your unity input system for this. I've been slowly learning how to use it vs the legacy system and im a bit stumped on how to integrate the onmousedown and up. Any help would be appreciated!

chowiethehandsomehippo
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thanks for the tutorial! but i'm having a problem, it seems that my card is not moving at all! i checked everything again but it seems that i can't see the issue here

lorenzopompei
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Hi it was very interesting, but now I want to do another thing with my card, lol. How can you do a move animation of a card from our hand to a grid cell or drop area container (like play the card on the table), with dotween. thanks ;)

juliorealkyo
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Hi! Dont know if it'd be possible for you to explain proper architecture for a deck on a online card system

DediJuegos
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I'd love it if you could make a tutorial to prevent other objects to snap on the same position, it's killing me not to be able to solve that problem😭

Fabricio
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This code work but your code dont work. I dont undestand why. Card stay in the middle of screen
public Vector3
{
float dis = 10f;
Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, dis);
Vector3 objPos =
return objPos;
}

ruslanrakhmanov
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