Bungie made Destiny 2 Players ANGRY... now they're fixing it...

preview_player
Показать описание
New Destiny 2 News with the new TWAB (June 20)! Bungie talks about the Extremely Controversial change to Raid and Dungeon difficulty, that many Destiny 2 players absolutely HATED!

New #destiny2 video, going over the New Destiny 2 TWAB (This week in Bungie, or TWID: This Week in Destiny) for June 20th that released after the new Destiny 2: Final Shape DLC is here! It provides a new campaign, new weapons, new exotic quests, and so much more! We also have a New Final Shape Raid, as well as New Subclasses! The Prismatic Titan, Prismatic Hunter, and Prismatic Warlock! Play these within the new Pale Heart Destination!
The new Destiny 2 Into the Light DLC is live! We have new Into the Light Weapons (Brave Arsenal Weapons) including the Mountaintop Grenade Launcher, the Recluse SMG, The Blast Furnace Pulse Rifle, and the Luna's Howl Hand Cannon! We also have The Whisper Exotic Mission and The Zero Hour Exotic Mission!
But today We're going over the new Destiny 2 News! Bungie revealed how they're changing Raid and Dungeon difficulty by removing Raid Surges and Dungeon Surges!
#Destiny2News #destiny2thefinalshape
Рекомендации по теме
Комментарии
Автор

What do you guys think about this change to Raids?


KackisHD
Автор

I truly don't understand bungies obsession with artifically trying to increase the difficulty of raids. Like even reverting the changes to surges they're still effectively removing overleveling. And more than that, even if you were at light, youre still just randomly doing significantly less damage than before. Like as a solo player of 9 years, I already have enough trouble running raids. Now bungie just wants to make it harder like why? At that point, just add a master difficulty to every raid

firstname
Автор

When you say "A lot of players liked the changes" you mean roughly 3% at the very pinnacle of the game that complain that the game is too easy. Everyone other player hated it. I saw NOTHING but hate.

The ONLY change they should have made was make a new difficulty that you can SELECT. Leave everyone else alone. Hell, even make an easier mode for people that don't no-life the game. Casuals are where the money is at and this makes the game less playable for most players.

protostar
Автор

Instead of removing surges and giving the buff across the board... Why not just remove the hard cap on the base difficulty? This just seems like it's getting more convoluted. Players don't even raid enough, this will just dissuade players from raiding further. They should make the harder difficulties harder as opposed to further raising the ceiling for casual players that barely raid as-is.

TraumaTrae
Автор

Bungie should have done the opposite and removed the minus 5 power. The surges should have been a choice to the player, not a requirement.

wolfgang
Автор

So now the raids are just more difficult without the interest of rotating loadouts? I feel like they did the opposite of what they should have. If you want the raid to be friendlier to newer players, then remove the light cap. The barrier to raids and dungeons is the time sink to run them and learning the mechanics. Not the dps phase. Then, keep the weekly surge so that more experienced players can be incentivised to switch up their builds and try new things. This helps no one.

shawnvaljean
Автор

I hate the whole level cap difficulty adjustment they made a season or two ago. It makes leveling your guardian seem absolutely pointless. If I over level and go into a dungeon/raid or w/e that has a recommended power level then let me go into it my level, don't cripple me by sending me in under leveled.

Wölf-Supreme
Автор

The eternal enemy of all guardians will always be server stability

LordInCharge
Автор

Here's my take which is something you see in most big MMO's. If it's not current content, don't make it -5 power cap. It makes no sense to have old content that's been run to death by a good majority of the playerbase be more difficult to farm (even if it's not by a lot) just for the sake of it being harder. Let players farm for armor or weapons easily, it's not going to affect current content much aside from giving newer players or returning players a better experience when grinding for meta weapons that others had years to farm already, as well as allowing people who wanna dress up their guardian to do so more easily. There is genuinely little to no upside from the change, and the surges are only a problem because of the randomly added -5 power cap.

Nachocheese
Автор

Seems to me that this is another example of bungie dictating how they want the players to play the game. Not much of a choice if they only choice is to play it their way.

fxranger
Автор

Mad about having to have two people to get exotic class items..I paid solo price not shared cost

mm-
Автор

One thing I've always enjoyed about destiny is how activities get easier as you level up. Or wtf is the point lol.

callyg
Автор

I didnt even know about that but atp im so amazed by bungies lack of sense when it comes to high tier gameplay. STOP TRYING TO ARTIFICALLY MAKE THE GAME HARDER.

firstname
Автор

I think more people were upset with dual mission tbh.

UREZSVEN
Автор

This changes nothing. Remove the -5 power reduction. Nobody asked for this.

Kuweiyo
Автор

It's not just raids and dungeons tho. Vanguard and regular strikes enemies also do a ridiculous amount of damage. Dual destiny and Cyst enemies are another example where the new enemies just randomly melt tf outve you. Theres no reason this games difficulty needs to be increased this isnt a fkn souls game.

terrestrialtoker
Автор

The petty, sneering backlash against solo players basically killed my enthusiasm for the game again, right after the DLC. But I guess I'm just another n00b and have a 'skill issue'. Oh well, time for Elden Ring DLC New Game+, I guess I'm not a skilled enough gamer for Destiny 2. I'll just have to fight Malenia solo again instead. 😩

Scythr
Автор

Why do raids need to be hard? You have master for that.

gomolaspeed
Автор

bungie really tried to do something similar to legend raid lairs back in the day and then play it off like people didn't also hate forced loadouts back then

TheWowdude
Автор

For those that want the raid to be harder. Get a life man, it already hard trying to have 6 people communicating. As a random

aznpandax