4.0 EPTU Torpedo and bomb prices massively increased

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4.0 EPTU Torpedo and bomb prices massively increased
#starcitizen #spacesim #Sciencefiction

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I’m so tired of this haphazard balancing process of CIG’s. Whether it involves nerfs or buffs doesn’t matter; the lack of forethought is painfully evident.

rolinthor
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So, if a torpedo cost 380k, a VHRT mission will pay me like 5 million? 10? Surely won't pay me less than 380k, "balancing team" will never let that happen! Right? Right?

Cpt_Kakashi
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Remember, changing to your secondary polaris is cheaper than reloading

CocainasBrokeBrain
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At citcon they said 90% of insurance claims were for undamaged ships... And this is the way they want to REDUCE this? Hahaha!!

bkbenelli
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My theory (and it is just that a theory) is CIG does this on purpose. They want to increase the price of torpedos from 10k to 100k but know it would cause criticism. So they increase it to 380k, which also cause criticism, but then they lower it to 100k in the next patch saying they listened to feedback and the community is happy, even though torpedos now costing 100k, which is still too expensive. Another example of this theory, they did not want to give the Intrepid a size 5 gun, but knew people would not be happy with a size 4, so they gave it a size 3 and later changed it to a size 4 and now the community no longer complains about the gun even though the Intrepid is still underpowerd. Other examples: Dying from hunger and thirst and ship claim timers. Fist make it much worse, then make it better, which is still worse compared to what it was before. In marketing that is called ankering. Instead of selling something for $10, sell it for $20 for a week, then give it a 50% discount to make the $10 look better then they are.

TobiasincDE
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Cig just made my Retaliator to expensive to use as a combat ship. This is my favorite ship and there's nothing the satisfaction of watching a torp bust a target, but if they're doing this to my Tali... I dunno guys I might be done if this becomes a thing.

mtnshooter
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the worst thing is some people are actually defending this already, I really wonder if we play the same game as them ?

Stormyy
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Soooo, a torp is literally more expensive than a starter ship? A bomb is more expensive than eithet TWO starter ships, or a slightly better starter? I'm 100% sure this is not going live as-is, much like the fuel prices did not, but whoever suggests these new prices is literally the Joker. Whoever they are, they just want to rage bait at this point.

I do agree ordonance should be more expensive, double or maybe tripe all prices, and go b**s to the wall and 5x prices for S5 and up bombs and torps. People would not be rejoicing, but you could argue the prices are "justified". But I'd love for missiles to be a bit more reliable first. It feels like 90% of missiles do jack **** when they hit, and then you can fire the odd S1 that fully disables a ship. Might be intended to be this way, but it feels odd.

ottodeluxe
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Cool. In just a couple of weeks the Eclipse got completely useless.

Foppemoa
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640K means missions will start paying out 650+ ...oh wait.

ooSleepyCuilan
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Will just make sure my ship has an "accident" and reclaim it. As usual CIG tries to balance something by use of punishment instead of giving an actual incentive.

swedishprepper
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This is a symptom of CIG's terrible balancing. You get hit, you are dead. Therefore you get very effective point defence so you don't get hit. And because torpedoes are so powerful they must cost a lot.

Then there's the cost which doesn't matter to some. New players are unable to use powerful weapons since they are prohibitively expensive. Solo players might have to save for a bit to afford using powerful weapons. And wallet warriors can just buy UEC to fund their totally not pay to win weapons. And orgs get yet another advantage.

It's not fun for the attacker to see very expensive ordinance be blown up without effort. It's not fun for the defender to be under binary get hit = dead condition. It's not fun for solo or players with little time.

The whole thing needs a rework. But then again, which part of this mess doesn't?

friendlyspacedragon
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Meanwhile, aEUC prices are falling on MMO exchanges. Three weeks ago, 1M = $1.49. Today, 1M = $0.97 USD.

AlleniumProductions
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It's important to balance the price because of player economy so we can craft those bombs cheaper... so.. yes right wait a moment, we dont' have player economy neither can make those bombs ourselfs... typical CIG working on shit far ahead like MK2 yet MK1 still not finished... when will santa give them more intelect and logic they desperately need it

yashik
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I am okay with these types of weapons being expensive to straight up purchase AS LONG AS there is a much more cost effective way to procure them. Imagine if you built reputation with a weapons manufacturer and could get them much cheaper or even for free if you just did a short mission. Or imagine if you could go and raid a weapon manufacturing facility and get huge containers worth of armaments to use. I don't mind the "easy" way of getting something to be expensive because that rewards players who invest time and hone their skills at doing particular tasks. The issue I have with changes like this is that there are no alternatives as it stands, and those may not be options for years to come which is incredibly concerning.

Krimson
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CIG is not trying to Balance Anything orher than SALES !
fucking painfull to watch how they are sinking there own project !

BLACKPANTHERFIGHTER
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I believe torps and bombs will be the sole tool to force a ship to explode, other than making its power supply go critical without the enemy crew shutting it down to prevent it.
People will be forced to try to regain their previous ships, most likely by claim times measured in days.
So i believe, torps will fill the “finisher” role in combat.
If you disable a ship, with 10-20 of their crew alive onboard, the only “sure” way to prevent them reanimating the ship is either by 1. making sure their components are beyond repair
2. making sure all of their crew onboard is dead
3. Blow up their ship, so its just debris

Torps and bombs will be these finishers. You skip both the boarding of enemy ships, where you might be overpowered, and also, you force the owner to wait for the claim timers, so an enemy idris removed like that might be gone for weeks.
Surely it’s a more like a support role compared the current usage of torpedo barrages, but it could bring a more impactful specialist role to the ship

Monyamu
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So restocking an Eclipse costs 1.14m, a Retaliator 2.28m or a Polaris 10.64m?
Meanwhile ERT's payout a measly 24k. There is nothing in this game worth that kind of money to utilize for.

Surely people will just abuse insurance claims, instead of paying the price? (I already do this in my Retaliator.)
This just makes their whining about fraudulent insurance claims at citizencon hilarious when they turn around and do this.

UnpluggedCord
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I wanted to haul cargo and then do combat for fun, but I can't afford it.

nickstinger
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this is actually a ploy by the imperial japanese airforce Divine Wind Special Attack Unit.
if a torp is more expensive than a small ship and a pilot...

richardnebelheim
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