Endless Runner: Procedural Coin Generation

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In this video I show the process for generating procedural coins in the game as well as how I set this up in the level editor.
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Can you please explain how are you detecting the free space between obstacles so you can procedurally generate coins there? Something like a RayCast might work?

talhahanif
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Nice! Are you using instanced rendering for this?

nachocortizo
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Are you doing this live in the game or in the editor? This is very slick

SotoAnimation