How to Import Files in Houdini with Python | Part 3

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You need to bring alot of files into your Houdini project and want to save time? This is one way to solve it - a file importer tool written in python.

This is the 3rd part of 3. This time we learn how to make python place vex code and press a button.

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This have been a superb video set to get started with python. Thanks! :)

TheSaOk
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Any idea how to create a string parameter?

HoudiniZonefx
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Absolutely Unique information! I need to read the folder of pictures in COPs! I think this method will work for me! Thanks)

dj_multiple_one
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3:51 Is this part adding to the end of this statement like a string?

fit01(rand(detail("../begin_metadata1", "iteration", 0)), 0, <---

I missed the brackets on the end of pressButton becasuse the video zooms out before you can see it ;)
Would be nice to not have to clear the nodes if you accidentally press the import button twice or more (it keeps generating them).

DavidB-rxkm
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sir how to convert python sop to a digital asset then use a execute button to execute the script

jnandeepdevsarma
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Really nice series, thank you! What if I wanted to export different types of geometry but apply some changes to them first. For example a cube, a sphere and a torus get automatically imported and then for example transformed. Now I want to export them with the applied changes but keep the name they had when I imported them. How would you go about that?

emiljohnny
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thanks for this series. Is it possible to fill menu items "values" with values stored on a json file ?

OnkAnCa
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Thanks for this tutorial, it makes my day!:) one question... is it possible to transfer imported object name to file output?...imagine i have 10 objects with different names(ex. "box_v01_bla_01.obj, ...."), i do switch between them, and lets say in every frame another object shows up...and i render every frame keeping output same as file input
Thanks in advance:)

MrSaddydaddy