「The Steam Deck Masterclass Vol 4 - Steam Input Basics」

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Steam Input is a beast that needs to be wrangled. But we're here to teach you how to get started with it!

Pixel Art Controller graphics provided by greatdocbrown:

▰▰▰▰▰▰▰▰▰▰▰▰▰【Master Class】▰▰▰▰▰▰▰▰▰▰▰▰▰
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▰▰▰▰▰▰▰▰▰▰▰▰【Chapters】▰▰▰▰▰▰▰▰▰▰▰▰
00:00 Lesson Begin
00:27 Steam Deck Controller Overview
01:22 Game of Choice
01:50 How to Access Steam Input
04:08 Lesson 1: Basic Button Remapping
05:05 Lesson 2: Universal Advanced Settings
05:25 Button Actuation Methods
06:49 Extra Commands
07:14 Sub Commands
08:07 Hold To Repeat (Turbo)
08:25 Fire Start Delay & Fire End Delay
08:36 Cycle Commands
08:59 Toggle Commands
09:38 Lesson 3: Control Specifics
09:45 Lesson 3.1: Face Buttons (ABXY)
10:08 Lesson 3.2: Directional Pad
11:10 Lesson 3.3: Triggers
13:00 Lesson 3.4: Thumbsticks
15:55 Lesson 3.5: Gyro
16:29 Lesson 3.6: Trackpads
17:40 Lesson 4: Virtual Menus
20:04 Lesson 5: Mouse Region
21:16 Lesson 6: Gyro Aiming
21:53 Lesson 7: Flick Stick
22:26 Lesson 8: Touchscreen
23:37 Lesson 9: Mode Shift & Action Layer/Set
25:55 Bonus Round: Nested Radial Menus
26:53 Native Steam Input Support?
29:15 Recommended Resources for Steam Input Guides
29:43 Outro
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#steam #steamdeck #steamdeckoled #steaminput #steamcontroller
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Very good guide I've used steam input for years for my steam controller, switch pro controller, Duelsense controller, etc. And I still learned something!

mintyemerald
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This video is underrated! Back in the day, I got 2 steam controllers (with the steam link!) and I didn't know some of the things you can do with Steam Input until I watched this. What a nicely produced video btw!

KerbalJoe
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Maybe I'm not understanding well, but Steam input is both complex and interesting, while not easy to comprehend until you really mess with all the possible options. I figured out how to assign multiple sequences using start press and release press.

styromaniac
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I used steam input on my deck to play SWTOR. The radial menus definitely helps with any MMO and all of the menus you usually use with a keyboard. That ALONE makes it amazing

zombiejesus
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Excellent video. Been trying to find out exactly these details especially the different button press types and what they do👏🏾

uncledre
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So best overview I have found. Issue is I’m looking for how to apply a virtual menu. It notes something about the right stick pressed and moved. But I cant seem to actualy trigers it or find, another command that allows me to track it onto a button

squizzlor
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Thank you ! Very helpful. Playing Ready or Not on my Steam Deck.

Trymeplays
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24:16 You really dropped the ball on this explanation. Action Sets are used to completely change the controls depending on scenarios. Common sets are "Gameplay" set vs. "Menu" set, but other sets include "On foot", "Vehicle", "Mini-Game", "Quick-Time-Event", or different characters. A Steam Input supported game will use Action Sets to define when to use different controls as soon as the scenario changes, but for all other games, action sets can be swapped with a button combination.

DaMu
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There's a lot I like about steam input like using mouse region as the entire screen with the right trackpad for cursor based games.

IcyXzavien
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Did you publish your starbound inputs to the community layouts I would love to try them out

defyiant
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thx mate. Just got into gyro on PC and in combination with SI its so insane what we can do. I can't stop modding inputs lol

kaozz
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I had to leave a comment to help with YouTube. Good video

joseandresjulienbarriere
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Is button chord essentially just mode shift-lite then? Thank you for the Analog Emulation tips, sounds like exactly what I'm looking for.

shira_yone
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Hi. Great overview. I play games Dos games through the Dosbox Staging Flatpak. The steam input is great for mapping keyboard controls to the Steam Deck Controller. I do have a question around the mapping of modifiers and key combination. For example a dos space sim requires CTRL-E to eject. Firstly the virtual keyboard doesn’t cater for the CTRL or ALT modifier. Secondly it appears, although you can map CTRL and E as subcommand to a Steam deck button, steam does not recognise the CTRL modifier. This is NOT the case with the SHIFT modifier though. Any ideas?

martinkingsburgh
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Hi ! Just saw the whole video and it was awesome 👍
I have a question, i would like to know if this configurations will apply to external Controllers 🎮 as well? Also you can make another part if external controllers work in a different way. Thanks and greetings 🍩

maikolherrera
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This is a great tutorial, but I’m such a newbie that the moves I’m looking for are not evident. I am playing subsistence which has buildable functionality that rotates objects, push or retract the held item (wall, platform, ceiling etc). I’ve tried several different sets using the action or 9:31 other numlock multiple commands to try do so without success. I know it’s got to be possible on the Steam Dreck but can’t figure it out. Any suggestions? Note all of my known current buttons, triggers, bumpers, track pads, & joysticks appear to be mapped to in-game actions.

gamingmimi
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Great tutorial! Now I just wish I could find your Starbound layout to download haha

salitz
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Still having a hard time understanding a "button Chord"

plusyoutv
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I really wish there was a way to swap the tiggers and bumpers unless I’m missing something.

PIMPTD
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Great video. I have a question regarding triggers. This recently happened to me as of the beginning of the week. Was using my Xbox controller to play titanfall2 northstar and I guess because of an update, it stopped working and I’ve been remapping my controller since. One of the issues I’m having is when I press the left rigger and release it, the aim sight is still active instead or reverting to hip fire mode. Would you happen to know how to resolve it? Thx

lucaskaravokiris