Easy Save and Load Using This Godot Feature

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This video will teach you how to make an easy save and load system. We will cover Godot's built-in system using their default GDScript library. . .

Windows file path 🪟
%appdata%/Godot/app_userdata/”your project here”

For MAC/Linux 💻

Art Assets by PixelFrog 🛡️

Music by Steven Melin 🎵

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#godot #gamedev #rookdev
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check out my playlist for more content like this:

RookDev
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now THIS! is the tutorial I'm looking for! Short, concise, to the point, and it shows how to make it scalable!

MariusRocker
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This video helped me so much! I spent over 30 hours trying various ways to save by myself, and this video literally saved my project. Thank you so much!

Акакканалназывается
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That is a cool and short introduction. I would like to see similar example in bigger more structured game, they have a menu, multiple levels and more data to save.
Thank you for making this and sharing with the community, good luck

sapbucry
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You have to be aware that using resources allows arbitrary code to be ran introducing security concerns. A compromised version of your save file could be uploaded for unsuspecting players to download and they can do anything as if you programmed it yourself, even OS related code. If you HAVE to use Resouces, you should sanitize the file to be plain text, remove any scripts and execute, or use something like JSON

varedis
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excellent video, dont stop this. thank you <3

shinkotsu
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My friend, could you please make a tutorial on State machine. I'm looking for one that makes sense, but so far I haven't found one and you're the only one I've seen that gives a simple and applicable explanation.

beneditooliveira
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I don't even care about the feature, I just love the art style.

Sitwayen
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Más tutoriales 🙏🙏🙏🙏 saludos desde Chile 🇨🇱

FranciscoMatus-re
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I love this tutorial, incredibly helpful!! Thank you 😊 ps how can I get my theme of godot to look like yours, it’s dark and I love it

gamemaker
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I need to save an int varible called unlocked_level in an autoload named GameManager
Will this tutorial work the same?
Or is there simpler/different way to do it

Yousifcard
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Nice short tutorial, i have a question, is it possible to use this code to save and load a resource inside a resource? I have an inventory resource that hold an array of item that also a resource. example of variable in the inventory class code :
var items: Array[ItemData]

himairu
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I love your vids, I tried making a little game for practice with this tileset but I just can't figure out how to make combat work, can you make a video on combat?

arthurius_
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what if i want to save the choices that player made?

aydnsafi
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