ULTRAKILL: THE CYBER GRIND Full High Score Run

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A full 16-minute run of the highest score I've gotten in The Cyber Grind so far.
28 waves, 449 kills. Standard difficulty.

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After watching this, I'm at least 80% sure that V1 is the most powerful Classic-Style FPS game protag ever; while he's astoundingly fragile, literally any kill with blood can heavily heal him, he's absurdly fast, his weapons put out enormous levels of hurt, and he can punch projectiles back to deal immense amounts of damage.

emel
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I appreciate a Dev who not only plays their own game, but does it well too. Shows how confident they are in their product!

Another thing I enjoy is that Ultrakill takes cues from other games, but retains its own identity with its unique weapons and art style. Can't wait for the final product!!!

lemmuelsilmaro
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ah yes the 4th layer of hell, videogames, my mother was right afterall.

breadman
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It's so motivating seeing the dev also letting his combo go just to do cool parries that he also fucks up sometimes.

MagicalPotatoo
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"Cybergrind - Standard"


Y... You're telling me you can play this on Ultrakill Must Die?

asagervais
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Looks amazing. After playing Doom Eternal, this is one of the very few FPS's I still have the urge and want to play. I love how chaotic and action packed this is.

anatomyG
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I wished doom eternal had a shifting arena.... oh well, don’t need to worry no more

justaneditygangstar
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The cheering sound for when you clear a wave and pull off an epic combo makes every ultrakill feel so amazing

i_fish
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The current cybergrind theme is hype as hell, and this old one absolutely was too. I would love it if this started playing once you reached a really high wave like 25 or something, just go keep the action going.

EnderIzzy
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Would be sick to see crowd in the background as your just racking up kills lol

Mrxlongshot
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I love watching Hakita playing Ultrakill. Everything he does looks so smooth and stylish.

demoniac
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Honestly I never thought I was good at videogames. But seeing that I was able to realize that maybe I'm worth a damn being able to get to round 30 on violent.

I blame your game for being too fun

Our_Remedy
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I really love the sound design of this game. It just sounds so good to hear how much power and impact every hit and blast has.

DragonaxFilms
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RELEASE THIS MODE ALREADY, I GOT 2 MILLION CREDITS FROM REPLAYING THE PRELUDE HELP

lemmings
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My brother found Ultrakill on Steam a while ago, and convinced me to try out the demo. I liked the stuff in the demo enough, but I told him it left off at the best part: entering hell. He gifted me Ultrakill right after the release of Act II, and I beat the game on standard in a couple days. Then on violent. Then I started finding all the secret levels and P-ranking all the levels, then I tried fighting the one and only Minos Prime. I was told that Minos Prime was a boss that everyone would simply not fight. That people would 100% the rest of the game, but refuse to fight him. After around 13 tries, I beat Minos Prime on violent. Then I decided to start speedrunning Ultrakill. Now, I'm trying to beat the game damageless. I've tried out the cyber grind alot as well, but it's a little tough on violent so I only really get to wave 24 or so.

I know this is a really long comment right here. All of that was meant to say that Ultrakill is a perfect game. Even after fighting every enemy, tearing through every level, defeating every boss, I come back to the game and find a way to make it feel like a new game, or find new ways to make it difficult. When I do that with a game, which I've only done with maybe a few games before, that means the game is perfect for me. If Ultrakill is this amazing already, I can't wait to see Act III and the next two prime sanctums.

Hakita, you are an absolute legend. I don't know how, but you managed to make my new favorite game of all time.

KingTwisted
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Well the only shooter who seems equal to Doom Eternal.
Great job man and a safe buy.
The idea with this dynamic arena who changes with each new enemy wave is amazing

odinlorenz
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Every time I see you play it makes me realize how high the skill ceiling is in this game. Holy shit.

shivrcubesolver
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Since this game is inspired by Dante's Inferno and the second stage is called the Lust layer, barring the prologue stage, is there's going to be at least 9 stages at launch?

TheCrimsonElite
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I am more excited for this than I was for Doom Eternal, and that's no easy feat!
Keep up the good work, can't wait for the final version

GabrielRodrigues-tskp
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Watching this old footage really makes me appreciate all the ways it has been improved since.

metalurgent