Root | Solo Playthrough | With Mike

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A plucky band of forest dwellers take on mighty mechanical feline and avian empires, all while avoiding the predations of a robotic wolf. Oh my!
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0:00 - Introduction
0:59 - Overview
3:11 - Round 1 (with rule basics)
17:06 - Rest of the Playthrough
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0:00 - Introduction
0:59 - Overview
3:11 - Round 1 (with rule basics)
17:06 - Rest of the Playthrough

OneStopCoopShop
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Awesome, I've been learning the bots these last days and loving this game more and more.

mihancic
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This board game seems cute and friendly but its gameplay is a whole bloody armed conflict...

TheGreenBrd
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41:52 Too many chiefs, not enough Indians

nagredmoonstriker
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I just bought this expansion last night and I'll be honest I was so lost trying to learn it, I know I had to do about 100 things wrong, turns out I was right... I did about 100 things wrong. It was also like the third time I've played the game at all so I even got basic rules wrong! I like the style and such of the game but I struggle massively with reading this game's rulebook, I feel like it's worded in ways that mess with my problematic ADHD brain, so videos like this are sometimes the only way I can actually learn the rules of games so I thank you for that.

I will say the thing that CONSTANTLY trips me up is the fact that the higher priority is the lower number and vice versa, they could have just... not done that. I get it, sort of, 1 is the "Number 1" Priority, but it's just a weird wording that constantly tripped me up. There is also some weird wording in the rule books like 'Such as..." and I don't know why they couldn't be more clear. It's a fun game, but not the easiest to understand the initial rules x.x

My first game last night was me as the Alliance vs. The Birds in a 2 player game and I VASTLY misunderstood how the birds worked haha. I thought for every card in their decree (Like the normal birds) They took that action. So with three Fox cards I thought they moved, 3 times. So by turn 2... they had warriors all over the board and I couldn't do a single thing for most of the game so I suspected something was up. I also thought that killing warriors gained points so the game actually ended on turn 5 which I thought was odd.

ANYWAY. Thank you for this video, I now have a much deeper understanding of how not only the woodland alliance works, but how the Clockwork players work, this will absolutely help with my next playthrough tonight.

AnimatronicBadgerlord
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Thanks for the playthrough, I only got to play solo so far and this confirms that I have been doing things mostly correct, which is not always clear when nobody else read the rules. Going to try the alliance next.
Minor point: marquise is pronounced /mɑːrˈkiːz/, with an audible 'z' at the end, like in the English 'has'

anthonvanderneut
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10:17 You mean right most revealed spot.

thejuice
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Great play through! Are bots supposed to get VP’s when removing enemy pieces? I ask because it seems like both Marquis and Eyrie would have gotten and extra point in the first turn.

Landdogger
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hello thanks for your videos. We see you from Puerto Rico. I would like to know if at some point it is possible that the decree to the bird will be broken. We have played many games and we couldn't beat him 🤣🤣😂🤣🤣 🗡️🗡️🗡️🗡️🐦🐦🐦

grisellereyes
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Thanks Mike
Are you sure you start with you cards in your hand for woodland alliance?
In the setup i see only 3 supporters

gidiyaniv
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You mentionned that the rules were Ehhh... for a few of the factions. Do you know if the currently printed version of the game have the updated rules or do they need to be printed aside?

Hanelle
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Great video Mike. How it feels the solo mechanics? It looks very predictible the "AI" movements. It is fun? Very complicated to me.

JMauricioCA
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I believe you play the Electric Eyree incorrectly. The daylight phase is resolved column by column (each recruit, move, battle). The difference is they are re-recruiting units, that are lost during previous battles.

mrakomo