HGGW #5: John Grant and Tudor Girba

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In this session we cover a rather broad territory on what Glamorous Toolkit and moldable development enable.

We start from what should developers unlearn going forward (hint: software engineering is primarily a decision making activity). We touch on software environmentalism. Then we move to using a Wardley Map to describe how moldable development addresses dealing with legacy systems. And towards the end, we address why moldable development can affect large patterns and why starting the conversation about how we relate to the inside of software systems matters so much.

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