Unreal Engine 5.2 RTXDI with DLSS 3 Demo

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Unreal Engine 5.2 RTXDI with DLSS 3 Demo

@UnrealEngine @NVIDIAGameDeveloper #unrealengine5 #dlss3 #rtxdi

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What a coincidence! I've just cloned the github repo and checked out the dependencies, I'm about to compile it now! I've already checked out 5.1.1-NvRTX-caustics and tried some of the RTX caustics demos NVIDIA made for 4.26/4.27 and it updated with ease. Thanks, JSFILMZ!

NUCLEARARMAMENT
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Hell yeahh!! RTXDI videos are my favorite!!

pinkdonkey
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Keep an eye on the temperatures! Crazy!!

DivelhenDpA
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That render preview mode at 2minutes 😱

Kenbd
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But are you gonna try it in VR doe? lolol Aye good stuff man, light baking will eventually be a thing of the past. When the 5090 drops you gotta do these tests again! 👊

Ryan-yp
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Would be interesting to see how the 4090 would benefit from boost clock and or OC in these 100% scenarios since you were running at a good 300 MHz under it's realistic max clock.

guitaristkuro
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Tryna make games with my 1650 super after watching your vids hurts.. XD

Rodutchi
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love it bro. As a fellow pro Unreal Engine daily user that Lighting optimisation view indeed gave me a chuckle 😂 If you just optimize some, non moving, those lights by setting them to static or stationary you will gain massive performance gains. Btw, I think your channel would benefit if you put your PC specs in your description.

awakenwithoutcoffee
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Amazing tech! Did you try to enable SER? Do you have problems moving a project from this branch to the normal one and vice versa? Thanks man

pixel
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is that an obs issue? that mic crackling high pitch occasionally

waitisthatcobalt
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Why is movable lights such a big deal? Am a noobie. And what's the diffrence between them and static lights? If that's a thing ofc

Rodutchi
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The ghosting in ue5 still ruins it so much for me 😢 like the slowness at which the light updates. You can see it clearly looking at her feet, especially over a white floor. Not sure if it's strictly a lumen thing or if it's RT or whatever.

ghislainfontainebujold
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Prefer to use only lumen or only raytracing? or a mix between both? I mean global illumination with lumen and reflections with raytracing.

sergiolatorre
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Hey is there an official release of RTXDI?

AVISIONMUSICTV
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So we are at a point where doing lighting optimizations could be a waste of time? Like baking lighting becomes slowly obsolete now.

Aldraz
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Does RTXDI work on 30 series video cards in ue 5.2?

stcg
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finally, i can use my oven to bake bread instead

Eren_Yeager_is_the_GOAT
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Why by disabling vsync does the fps start to go up like crazy? cool video

tembrolone
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So, I was testing it for 5.1 yesteday and I notice that all normal maps where very blurry and the light update when you move them falls a bit behind, like the denoiser it used take a while to properly settle down the light. Do you know why that might be or if that happend to you? (using 3080 and 7950x)

ProjectFight
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this something that can work on amd cards?

mindped