NVIDIA NvRTX branch for Unreal Engine 5.4 - Realistic Metahuman

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This is my mother in 3D.
Rendered with the @NVIDIA NvRTX @UnrealEngine 5.4 branch from GitHub.

Using Ray Traced Sampled Direct Lighting (RTXDI) and ReSTIR GI, I noticed a better, cleaner and more stable Global Illumination (GI).

I got more detailed skin with Path Tracer, but some weird parts.
So I did two EXR renders and composed some parts of each to achieve a better look.
Render 1: ReSTIR GI with RTXDI
Render 2: Path Tracer with 300 samples.

Process:
- Scanned with @polycam6558 and then converted to a Metahuman.
- Used @BlenderOfficial with @keentools FaceBuilder plugin to create 8k texture compatible with Metahuman.
- Edited the texture in @Adobe @Photoshop and then created a normal map.
- Processed the texture in @beeble-ai SwitchLight Studio, so AI removed some reflections/specular and created a better albedo map.
- Rendered in UE 5.4 NVIDIA branch (as mentioned above).
- Composed both renders in Photoshop.
- Color grading and AI filter for smoothing the hair in @Lightroom.

Powered by @NVIDIA-Studio driver and RTX GPU 🔋

That's it. Hope you like it.
Please give a like on ArtStation 😊

My father in 3D is coming soon.
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maybe when doing the video for your fathers model a step by step for someone who isnt familiar with github could be doable. Looks very good

peglegkangaroo