Java Game Tutorial: Ep 10 - AnimationManager

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Learning Java 2D Game programming: Ep 10 - AnimationManager
In this episode we create the AnimationManager class which uses the SpriteSet class that we made in the last episode. The AnimationManager keeps track of which frame we are on and what should be displayed.

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I was honestly nervous because in the last tutorial my debugger never showed the files dave and matt being stored in "this", but I kept following along and everything works great now!

anthonyguzman
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if you have nullpointexception
just
change: private final static String PATH_TO_UNITS = "/sprites.units";

change: private String[] getFolderNames(String basePath) {
URL resource =
File file = new File(resource.getFile());

橘右京-hh
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for some reason the model(dave) doesn't appear... idk why

__gadonk__