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Panzer Dragoon Orta Official Trailer (2002, Sega/Smilebit)

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Panzer Dragoon Orta is a rail shooter video game published by Sega for the Xbox. The game was released in Japan in December 2002, the following month in the United States, and three months later in PAL territories. It is the fourth console game in the Panzer Dragoon series, after three such games on the Sega Saturn. Panzer Dragoon Orta was developed by Smilebit, one of Sega's second-party developers (before merging with Sega on July 1, 2004). This makes it one of two Panzer Dragoon games not developed by Team Andromeda (the other being Panzer Dragoon R-Zone), even though Smilebit included many of Team Andromeda's former members.
The game focuses on a young girl, Orta, who has been held as a prisoner her entire life, before being freed by a mysterious dragon. As she rides on the dragon's back through a post-apocalyptic world, she must defend herself from the forces of an oppressive and militaristic Empire, who believe she is the harbinger of their destruction.
Panzer Dragoon Orta presents a rendering bug when run on the original Xbox 1.6 models at 480p but a workaround has been found.
It was made forward compatible with the Xbox 360 on April 19, 2007. The game was made compatible for all regions.
Panzer Dragoon Orta is a rail shooter: players can control the dragon's position onscreen, and may briefly slow down or speed up (the latter can be used as a potent ramming attack), but ultimately are in no control to fly about the level. Attacking is performed by holding down a mappable attack button, maneuvering an onscreen cursor over enemies, and releasing the button to fire a volley of arching lasers at each target. Orta is also equipped with a rapid-fire pistol, which can be used by tapping the attack button instead of holding it down. Enemies must thus be defeated before they vanish offscreen as the levels "scroll" by, with the exception of boss battles, which take place in environments that "loop" until the boss is defeated). An onscreen radar marks enemies in the dragon's immediate surroundings as red dots. Using the Right and Left Triggers, the player can rotate the view 90 degrees to the left or right. This way the player can look in front, to the sides or behind the dragon and take down incoming enemies. A Life Gauge displays the dragon's current health. When the dragon's health reaches zero, the game ends and the player will have to redo the entire Episode. If the dragon dies during the final boss fight of the Episode, the player also gets the option to restart the Episode at the boss fight.
Please feel free to help yourself to some awesome things by shopping at Amazon, which in turn helps me release new and better content.. Some stuff may only be purchasable in its specific region, for some reason Amazon separates stores by region.
US Store Link:
Canadian Store Link:
The game focuses on a young girl, Orta, who has been held as a prisoner her entire life, before being freed by a mysterious dragon. As she rides on the dragon's back through a post-apocalyptic world, she must defend herself from the forces of an oppressive and militaristic Empire, who believe she is the harbinger of their destruction.
Panzer Dragoon Orta presents a rendering bug when run on the original Xbox 1.6 models at 480p but a workaround has been found.
It was made forward compatible with the Xbox 360 on April 19, 2007. The game was made compatible for all regions.
Panzer Dragoon Orta is a rail shooter: players can control the dragon's position onscreen, and may briefly slow down or speed up (the latter can be used as a potent ramming attack), but ultimately are in no control to fly about the level. Attacking is performed by holding down a mappable attack button, maneuvering an onscreen cursor over enemies, and releasing the button to fire a volley of arching lasers at each target. Orta is also equipped with a rapid-fire pistol, which can be used by tapping the attack button instead of holding it down. Enemies must thus be defeated before they vanish offscreen as the levels "scroll" by, with the exception of boss battles, which take place in environments that "loop" until the boss is defeated). An onscreen radar marks enemies in the dragon's immediate surroundings as red dots. Using the Right and Left Triggers, the player can rotate the view 90 degrees to the left or right. This way the player can look in front, to the sides or behind the dragon and take down incoming enemies. A Life Gauge displays the dragon's current health. When the dragon's health reaches zero, the game ends and the player will have to redo the entire Episode. If the dragon dies during the final boss fight of the Episode, the player also gets the option to restart the Episode at the boss fight.
Please feel free to help yourself to some awesome things by shopping at Amazon, which in turn helps me release new and better content.. Some stuff may only be purchasable in its specific region, for some reason Amazon separates stores by region.
US Store Link:
Canadian Store Link:
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