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Sol corner Sidewinder loop super ligh weights
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Simple corner combo for super light weight characters. I'd like to be able to use more j,Ds, but they're so floaty that it would invalidate this combo.
Some notes:
-Delay the j.S after you jump, a rule that has been helping me a lot with SW combos is "The lighter they are, jump and hit later. The heavier they are, jump and hit sooner"
-Other thing to note is that, some times, you may end up hitting 2H sooner then you'd have to, causing them to end up too high for j.S to confirm into CL SW. In that case, change j.S to j.H
Some notes:
-Delay the j.S after you jump, a rule that has been helping me a lot with SW combos is "The lighter they are, jump and hit later. The heavier they are, jump and hit sooner"
-Other thing to note is that, some times, you may end up hitting 2H sooner then you'd have to, causing them to end up too high for j.S to confirm into CL SW. In that case, change j.S to j.H