Why Do Open World Games Feel Exhausting?

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Some of my favorite video games are open world, but why do open world games feel exhausting?

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The Legend of Zelda: Breath of the Wild[b] is a 2017 action-adventure game developed and published by Nintendo for the Nintendo Switch and Wii U consoles. Breath of the Wild is part of the Legend of Zelda franchise and is set at the end of the Zelda timeline; the player controls Link, who awakens from a hundred-year slumber to defeat Calamity Ganon and save the kingdom of Hyrule.

Similar to the original 1986 The Legend of Zelda game, players are given little instruction and can explore the open world freely. Tasks include collecting various items to aid in objectives such as puzzle-solving or side quests. The world is unstructured and designed to reward experimentation, and the story can be completed in a nonlinear fashion.

Development of Breath of the Wild took place over five years. Wanting to reinvent the series, Nintendo introduced elements such as a detailed physics engine, high-definition visuals, and voice acting. Monolith Soft, known for their work in the open-world Xenoblade Chronicles series, assisted in designing landscapes and topography. The game was originally planned for release in 2015 as a Wii U exclusive title but was delayed twice. Released on March 3, 2017, Breath of the Wild was a launch game for the Nintendo Switch and the final Nintendo-published game for the Wii U. Two downloadable content expansions were released later in 2017.

Red Dead Redemption 2[a] is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the Red Dead series and is a prequel to the 2010 game Red Dead Redemption. The story is set in 1899 in a fictionalized representation of the Western, Midwestern, and Southern United States and follows outlaw Arthur Morgan, a member of the Van der Linde gang. Arthur must deal with the decline of the Wild West whilst attempting to survive against government forces, rival gangs, and other adversaries. The story also follows fellow gang member John Marston, the protagonist of Red Dead Redemption.

The game is presented through both first and third-person perspectives, and the player may freely roam in its interactive open world. Gameplay elements include shootouts, heists, hunting, horseback riding, interacting with non-player characters, and maintaining the character's honor rating through moral choices and deeds. A bounty system similar to the "wanted" system from the Grand Theft Auto franchise governs the response of law enforcement and bounty hunters to crimes committed by the player.

The game's development lasted over eight years, beginning soon after Red Dead Redemption's release, and it became one of the most expensive video games ever made. Rockstar co-opted all of its studios into one large team to facilitate development. They drew influence from real locations as opposed to film or art, focused on creating an accurate reflection of the time with the game's characters and world. The game was Rockstar's first built specifically for eighth generation consoles, having tested their technical capabilities while porting Grand Theft Auto V to the platforms. The game's soundtrack features an original score composed by Woody Jackson and several vocal tracks produced by Daniel Lanois.

#reddeadredemption2 #breathofthewild #jayvee
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I might be feeling exhausted, but I play video games too much. Tell me if you're enjoying open world games and why! Would love to read some great stories <3 Thanks for watching!!

jayveeeee
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Open worlds can be magical in moderation, but the genre has became oversaturated. Instead of one or two massive continents a year, we’re given a dozen and it’s just too much. Plus, some these feel cynically designed, bloated with grindy content to incentivize the purchase of collectable maps or XP booster “time savers”. It’s gotten to the point where I instinctly groan when I learn an upcoming game is going to be open world. I’ll take tight 8-10 hour experiences over that any day

CriticalNobody
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20 hours of excellent gameplay and story on a detailed map is better than 80 hours of grinding on a huge map.

jacobfield
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I just finished Bioshock Infinite for the first time and what a breath of fresh air to play a game that doesn't take 70 hours of crappy content to finish. I miss these kind of games where you can explore but the world is cut into smaller slices.

hardcoreLazors
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I remember the map of GTA San Andreas feeling endlessly huge. Despite the fact that it was small by current standards. It felt larger because the world was dense with things to see and do.

bobbobbins
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All the topics you mention in this video is why I loved Subnautica. The story was compelling, it didn't hold your hand, you felt vulnerable in a giant and mysterious alien ocean, you had time to reflect, time to admire. There was no map, you had to place beacons of important locations yourself.

I get exhausted by open world games easily and I couldn't put that one down.

ShredBird
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There is nothing worse than an open world game that starts with a map that is completely convoluted with icons and activities.
Looking at the map at the start of AC Unity almost gave me a panic attack.

sikckaputten
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Yes, sometimes they're just too big and empty to try and complete; companies must try getting quality in and be out with quantity.

rohit_parashar
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I really like smaller "hub levels" like you see in Thief, Bioshock, Dishonored etc. It's restricted enough for a highly tuned experience but open enough for player freedom.

aarondubourg
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I have put so many hours into Breath of the Wild and I fell in love with the world, I explored it so much, even after 100 hours, I was finding new and interesting places that I never ran into before, I hold it dearly in my heart.

coralreef
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For me, open world games are starting to become more exhausting as they make me feel the need to go through every room, every corner, and every street because if I don't, I might miss that one amazing thing that makes the game great or that one piece of loot that I need. It just feels like a chore, so much about open worlds are beginning feeling like a chore. Like having to go to a tower in breath of the wild over and over just to view a small portion of the map, I hate having to do that. Assassin's Creed does it a bit better, allowing you to climb up new and unique staples of architecture like a Great Pyramid or the Notre Dame, but other games still don't do that. I much prefer the Skyrim style of "You entered the area, now you have a pin on your map" but the entire map is still visible from the get-go.

Maybe the biggest problem is that people now think, "If it's not open-world, the game sucks." Open-world games are a style, not the answer. They're not inherently better or worse than linear games. Many of the best games of all time are linear like the Portal games or Uncharted games. They have their strengths and weaknesses, but this open-world craze has led to an insane oversaturation of the genre where we get dozens upon dozens of continent-stretching open-world games each year. An open-world game is a commitment to really explore and enjoy, I can't imagine anyone has the time to fully enjoy all of these AAA Open-World games that get released.

I love open-world games when they're made in a way that doesn't push me into playing it like it's a completionist chore. There is a sweet spot for these games, but too many miss the mark, spoiling a potentially amazing game concept.

BlueJayYT
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As I get older, and want to spend my time on more quality experiences, shorter games these days are a blessing. For me 16-20 hours is the sweet spot. It's not too short, but not too long either. You hit the nail on the head with systemic experiences. It bothers me when the main missions aren't giving you a choice on how to execute the mission.

Doublepulse
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Open worlds are one of gaming's worst cliches. Nothing glazes me over faster then when a game is described as a "vast open world where you can go anywhere and do anything." It just usually means it is a collection of generic fetch quests and tower climbing.

scoth
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I wish we had more games nowadays that used Morrowind's system of telling you where to go. Instead of having a floating dot on your screen all the time, NPCs will tell you which direction you should go and points of reference for you to know where you are.
This works perfectly well on Morrowind (despite what people say, there are like 3 or 4 instances where it will actually be hard to find the place, in a game with hundreds of quests) and with the graphics we have nowadays, It would be the perfect open world.

renanleandro
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As a kid I yearned for my open world games, as an adult I know yearn for more closed world. Or at the very least get rid of the fluff like outposts and towers. Smaller maps with changes in the world would also be great like places getting destroyed or locations getting built.

Darkteen
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Yes. Too many 60 hours plus, open world games getting forced on us. Need more 10-15 hour decent campaign games

PaddyX
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you've finally put into words what i've been feeling this year. Ghost of tsushima, cyberpunk, spiderman are all games that i started this year that i just absolutely cannot bring myself to finish. even open worlds games i used to love i dont really play anymore. the amount of time you have to grind in these games is getting outrageous

covfefe-ryvp
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After replaying Mass Effect trilogy It was so nice to experience linear maps and worlds again

krucible
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Despite not being open world, Zelda Majora's Mask is the game that gave me the best open world feeling. The side quests have meaningful rewards like the masks that do something interesting and deep connected stories.

cherubinth
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I'm so tired of open world. Half of them I get so bored I never finish, and the other half I finish with a sense of relief that it's finally over. I find them to have zero replayability, too. I can't resist passing up a collectible or doing a side quest or closely examining every single little thing for fear of missing something. This takes forever and I often forget what my next goal is in the story because I'm so distracted by everything. The impressiveness of the open world wears off so quick, too. I prefer a game that's more focused and paced right.

Jsteiner
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