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osu!mapping 01 | mapping theory fundamentals

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0:00 information
5:11 intermission
5:39 examples
8:40 outro
osu!mapping 01 | mapping theory fundamentals
osu! Mapping Theory | To click or not to click (Active and Passive Mapping)
osu!mapping: the editor
osu! Mapping Theory | Charles's physical response (Linear Momentum)
osu!mapping: in 5 minutes
osu! Mapping Theory | Why triangles work again (Angular Momentum and Circular Flow)
osu! Mapping Theory | Weeb game (Song choice)
osu! Mapping Theory | Notch heaven (Slider Mechanics)
osu!mapping: buzzwords
osu! Mapping Theory | Bass drop (Tension)
osu!mapping: perspectives
osu! Mapping Theory | Giving players RSI (Strain)
osu!mapping | rhythm emphasis
osu! Mapping Theory | Clearing inconsistencies (Linear Momentum 2)
osu! Mapping Theory | Blanket, blanket, blanket... (Aesthetics by Symmetry)
osu!mapping: starting out
osu! Mapping Theory | Four dimensions (Stream Flow)
osu!mapping: timing
osu!mapping: streams
osu!mapping: modding discussions
osu!mapping progress (again)
osu!mapping 00 | variable timing
osu!mapping: 1 3 2 4
osu!mapping: 'wub' maps
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