Is Vecna Eve Of Ruin Actually Any Good?

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Vecna Eve Of Ruin dnd review.

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It's funny that the very next video on my feed is titled "How to fix Vecna: Eve of Ruin" 😂

tuomasronnberg
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I feel like literally every issue you listed is just the issue with how 5e has handled adventures outright. Railroad with a final boss that wasn't really in the campaign at all. Tiamat? You spend 2 whole books trying to stop her from succeeding, literally never have a chance to stop it from the get go, and fight her at the end. It's the same thing. It's unfortunate because as a spellcaster, Vecna can be INCREDIBLY involved in the campaign. Project image let's you appear anywhere, look through the illusions eyes, speak, everything. It's perfect for monologuing and threats. He can cast sending, dream, Galdur's Speedy Courier with a note that just says, "Fuck you." Like, it's limitless possibilities.

Skrighk
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Vecna's Portfolio as a deity is focused on Secrets. He's referred to as the God of Secrets so having that in there and given some other things in the module without getting spoilery, I can see why they have it.

bruceford
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You mention Vecna not showing up very often, and that disapointing you.
I gather that Vecna is (to put it lightly) a powerful wizard. Therefore, it would make sense for him to at least occasionally deploy a Simulacrum.

If you really want Vecna to be more present, I suppose Simulacra of Vecna with varying levels of resources remaining (since Simulacra can't regain spell-slots etc) could be one way of doing that. Would probably need some careful setup, since the 'gotcha' of "ha it's just a simulacrum" could be annoying. Perhaps if that telepathy/secrets thing were to factor into it somehow to make it knowable in advance where you might encounter a Vecna Simulacrum at a particular location might help?

MoleyMoleo
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I also purchased my copy early at my local gamestore and have looked through it since I will be running it at some point for my group. I think I completely agree with this review. Especially the part about all/most pre-written adventures feeling “railroad-y”. I do think, however, this is one of the best linear adventures they have released. I think once D&D players just accept that pre-writtens are linear on their own they won’t be as critical of them. As someone who has used pre-writtens to teach myself to DM, I have been finally taking creative liberties to let my players enjoy these adventures more than if I had just ran them as is. However I do agree with a lot of fans about wanting more and better campaign setting books. WotC really dropped the ball with Spelljammer and Dragonlance, although Planescape was alright.

LaggyLoke
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The whole thing I feel with secrets is a way to tie Vecna with the game and make him feel more present, rather just a guy you see right at the end of the game... Like I already have an idea how I'ma run it... Whenever they get a secret, the players all hear an ear piercing screech, followed by white noise as they see an ethereal version of Vecna commit some sort of evil deed or progressing in the ritual... To give a sense of urgency he's moving along with the ritual - with every secret they get... Because when they first get the Vecna link they see a vision of him - so it would make sense they get a vision of him every time they get the ability to use the Vecna link ability

JoeSmith-ughu
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The villains being a glorified end boss is a staple of official adventures, I've gotten used to reworking the villain into a bigger presence within the story. But I do wish they fix that in the future, Vecna is an absolute madlad and possibly the most famous dnd villain even outside dnd nerds and could've been an amazing and ever present being, specially with the psychic link.

xslashsdas
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Huh. So basically the “Secret” mechanic is equivalent to the Avernus soul tokens. We need more just like them.

burtmillard
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Currently playing this module. I have been enjoying it. So very much. I am a fairly new D&Der so it's been a lot of fun.

CuteGallifreyian
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It's important to remember that high-level campaigns are not for newbies. It gives players the wrong kind of idea about D&D. The game is a journey, not a pick-up-and-play.

LouieMdeP
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It's funny that he described the secrets mechanic as very doctor who because i was thinking while listening that you could string together the core of candlekeep mysteries and ths module as a doctor who campaign, using "the joys of extradimentional spaces" as your Tardis introduction

timgalivan
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I liked the video as a review of the book but... from the title I kinda expected a discussion about the "high level D&D" experience from your perspective and from stuff you found online by others.

Diamondarrel
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So it's our generation's "Die Vecna Die"

Eunacis
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Why are the pages so warped? Every shot shown from the top or bottom of the book shows the pages are horribly warped, with a super wavy pattern from spine to front. I've never even seen it so bad before :(

TheSmuey
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Digging the more uploads you’ve been churning out. Keep up the hard work

robertdunham
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The book is really pretty. I’m a bit unsatisfied with the map. The large Crystal Palace map feels a bit arty, not as polished as other maps have been. The different aspects of the overall adventure can be pulled out and used separately for individual adventures. I think it’s a great book overall.

For the maps, I use an Xacto knife to remove the map, then make a pocket out of heavy paper that matches the color of back cover and attached to it to store the map.

odesseus
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I just started DMing my own campaign and I have Vecna in it as a person the people in the world thinks is the most evil wizard to ever exist but in reality he’s trying to stop an ancient enemy but has lost his memory on how to do that. I have the players searching the world for relics they assume are for evil when in reality are for Vecna to become whole and regain his memory so they can then help him stop the main villain. I have it spanning lvls 3-20

JutoCrocell
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It's important to avoid the bbeg to be an evil lamp. He has to be present in the campaign and actively oppose the players to advance his plans.

diegolamanya
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They did do a big press release a while back saying that they would start releasing all books at the FLGS earlier than big box stores again. So that information was out there, you just didn't see it.

ricochet
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I thought maybe
I would scrap that thing that one piece leads to the other and just say after the first piece, there they are u know each location and go wherever u want. So it would be a sandbox and people would be free to explore sigil as they want and continue when they the portal is up again (cooldown of one to two days to planeshift) thoughts?

sirgeilington
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