Brilliant Idea - Perfect Execution: How to make a BEST-SELLING board game!

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Professional board game designer Adam Porter describes the different factors which determine whether a game becomes a commercial success or not - and provides a useful tool for predicting the likelihood of great sales.

This is the latest video in Adam's series on Product Design in the board game industry.

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I'll nominate My City. It's the only game I have bought three times!, I have never seen such a reaction to a game by my nephews (6 & 8 at the time of playing), they came round every day last summer for a whole week just to play the game and get the pleasure of opening up the next envelope at the end of the session. Just last week 6 was allowed to pick whatever game they wanted and the 'forever' version came out of the cupboard

leslieshergold
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"further the craft of board game design but that doesn't necessarily translate into commercial success" YES, thank you. I wish more designers understood this from an early stage.

DanielSolis
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As usual an interesting and informative video. Loving the new look/format as well.

stevecardiff
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Fantastic video! I look forward to more of these from you!

Grapegrape
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Thank you for your instruction. I think that your formula is very helpful in Board Game Designing and it has charged me with an excellent window for my advantage opportunity in designing. I think that Board Games have a great advantage over video games because they do not have to use electricity all the time.

georgerowe
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Anything that's blue is a passion project.

chrisrobinson
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Great video as usual. Really enjoying these new uploads. One of my favourite go-to games is 7 Wonders. I loved the idea/mechanics from the very first time I played it and even before I purchased it, as I watched several how-to-plays before buying (as I always do). I wouldn't rate it in the red zone though because although the artwork is great it's not awesome and science (green cards) is usually a sure fire way to win.

markdavies
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Very interesting - where would you put your own designs on the chart. I expect you've already plotted them.

bruceknight
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You say Witness is a fantastic idea yet only put it halfway up? I think its a great idea and I haven't seen any other games do what it does.

grog