Huge New Findings About Doom's Graphics

preview_player
Показать описание
Epic goodies from the new id vault.

Doom + Doom II:

Patreon:

YouTube membership:

Merch:
Рекомендации по теме
Комментарии
Автор

It's sick that they actually have so much of this stuff from the early 90s. So many things like this have been lost to time, whether it be hard drive corruptions, accidental overrides, lost/damaged discs, or just forgetting that you have that stuff on a certain drive and selling it or throwing it away or reformatting it. So much video game history has been completely lost due to human or computer error, so it's really nice seeing that so much of this has survived.

cheezkid
Автор

4:49 - Me when a driver tries to turn into my lane and it's a one-way street.

DeadFishFactory
Автор

Doom Delta's development team is about to have a field day with all of this

AlyphRat
Автор

5:49 I'm guessing the "spiked balls" are just the back end of the rocket without the fire? The "spikes" just being the fins of the rocket itself

clegginator
Автор

my favourite part of the collection has to be the very early placeholder sprites that are drawn so poorly that the pistol sprite says "a pistol" above it in case you couldn't tell. that analysis 12 midi is sick!

majicant.
Автор

8:21 - Here's an idea for upgrading "Doom Delta"; when Doomguy encounters _this_ demon, he'd better keep quiet, 'cause one litle noise and this bad boy wakes up in a rage, pissed that you interrupted his sleep. ;)

edgardeitz
Автор

there's also a TON of unused sounds that can be found in the common.kpf file, including the pre-beta sound effects and an extended version of the doomguy death sound (which is not from sound ideas), as well as unused maps and midis

DonowaPlasm
Автор

That fully extended super shotgun sprite.

God, inject it straight into my veins this nanosecond.

I think it might have been cut solely to get us to not get us to be solely super shotgun users. It looks so goddamn good.

cosmicm
Автор

10:53 DOOM as an Olympic discipline when? :D

KernelLeak
Автор

6:46 reminds me of the T1000 death in the molten steel in T2

Silks
Автор

2:23

The early E1 intermission screen seems to indicate that 10 levels were once planned per episode like in Wolfenstein 3D, as it includes one extra stop, a base that is used in the E2 intermission screen in the final.

doomhunter
Автор

The transit system being visible on the map plays into a theory I've had for a long time. Tom Hall has said in his original concept it was "one big level". I think travel back and forth between levels was originally the idea. Some of the levels in the alphas have areas suggestive of monorail tracks using that blue circular texture. Imagine a version of episode 2 where you trip a switch in E2M7 that opens something up way back in E2M1, if you're willing to ride the train all the way back to explore it. Kind of like the Hexen hubs, but on a much bigger style.

lancebaylis
Автор

I love that they released all these archives of Doom in the new collection. What I don’t love is I don’t have the option to activate friendly fire for when friends “act up” online in co-op. A very much needed addition.

FranticForte
Автор

I demand Soul Doomguy is released in a major Doom game and voiced by Samuel Jackson.

Baphomets_Kid
Автор

The shareware screen with "go to hell" on it looks like something out of a terry wad

STBL
Автор

Conclusion the current final version of Doom is master piece of development of 90ss games.

nikitapetrenko
Автор

9:00 i would love the old janky photo references as ALT sprites for Doom, i feel like it would really change the tone. lol

Jack_Wolfe
Автор

1:52 this one actually appeared on the Sega 32X version.

Adamlatoz-dsxn
Автор

I'm really excited to see how you ultimately choose to cover Legacy of Rust.

ClexYoshi
Автор

loads of new wads/mods coming out with these new graphics in 3... 2... 1...
I always thought the pistol animation looked wonky, like it was bugged. With the extra animation frames it makes more sense now.
Also... people thought doom guy loaded the SSG.... in the muzzle?

NeilForshaw
visit shbcf.ru