Motion Capture for Unreal Engine 5 using MOVE ONE and Live Link Face Capture on iOS for Metahumans

preview_player
Показать описание
This tutorial shows how to record face and body animations with the MOVE ONE and Live Link Face Capture apps on iOS,
processing them in Unreal Engine 5,
retargeting the MOVE ONE skeleton to Metahuman skeleton and combining head and body animations into a single animation while retaining head and neck rotation.

Video Chapters:
00:00 - Showcasing Metahuman MoCap
1:53 - Capturing Mo Cap
4:39 - Importing MoCap data and processing
9:25 - Retargeting MOVE One to Metahuman
12:56 - Combining head and body animations with neck rotation

Рекомендации по теме
Комментарии
Автор

Very nice! Interesting how MetaHuman Animator did a good job tracking the eyes, even with glasses on. Really liked how you covered so much of your workflow in an easy to understand way.

FeedingWolves
Автор

Coolest thing i seen all day. Thanks 😊

walttzbeatz
Автор

Cheers Joe, working on my short next week using this workflow, this is really helpful.

TheArtofme
Автор

Legendary tutorial! Simple and straight forward. 👍

jaleeljaaber
Автор

the first 3d model looks just like you lol

MashaBear-gf
Автор

move one is too expensive.rokoko dual vision is way better and no credit

feratube
Автор

Can unreal engine effects be exported as fbx?

Nobmaser
Автор

hi new video for camera keinct for animation pls

gamekurdi
Автор

what would differentiate with the importing process between MOVE One and Rokoko? Do you have a video similar to this, but using Rokoko for the mocap?

Jenthay
Автор

Bro question, its any way to use android phone for to do the same process please

djramiclone