Pathfinder 2e Combat in 7 Minutes or Less

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I forgot: a critical success on a hit DOUBLES your DAMAGE!

This video is made for new players or D&D 5e players that have recently switched to Pathfinder 2e. Therefore it's extremely brief, but it emphasizes things that are unique about Pathfinder 2e. Combat in Pathfinder 2e is not just about hitting and using spells over and over again- it's about moving around, using your allies, and trying to get into more advantageous positions!

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Other than missing the special rules for rolling "1" or "20", this is pretty good. For those that don't know rolling a "1" will always decrease the level of success by 1. Where as a "20" will increase the level of success by 1. THIS IS FOR ALL CHECKS INCLUDING NON-COMBAT CHECKS. This also means that it is possible to fail with a "20" and succeed with a "1" if the DC is very high or low. This can be a shock for people coming from most other D20 systems (DnD, pathfinder 1e, etc).

KonLesh
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No Pathfinder related stuff on this account, default avatar, 9 subs, low effort visuals.... Yet one of the best Pathfinder tutorials. 0 bullshit.

Keep doing more, man

Skaxarrat
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Eating chees would likely be 2 actions. One to remove the cheese from you pack, and one to eat it. Unless you have the 'competitive eater' feat, in which case, eating is a free action.

MichaelG
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What a coincidence this video came out just now! I'm a DM wanting to switch from DND 5e to Pathfinder 2e for our next campaign. I found this video while looking for some initial information and didn't realize it came out only hours ago. Great, concise video! Good to know that flanking only gives a -2 to AC and not a full advantage, and the Pathfinder crit rules are of course pretty great.

dudaaz
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The second swing had a 40% chance of success (65-25 = 40) and the second swing had a critical success chance of 5% ( natural 20s improve the success level).

tenpennygrim
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this is a well thought out video. you're explaining a lot of rules very concisely, while avoiding the many tangents that can come up when describing any part of these games. keep em coming please.

khodumodumo
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A few cliff notes for people escaping from DND 5e-
1. The three actions are like action+bonus action+movement, but it is just turned into a generic point resource. But some actions (like most spells) take up 2 or more action points. Reactions are still reactions.
2. There is a penalty for doing attacks over and over in a row. This isn't a problem for barbarian doing a simple 1-2 hit with a greatsword. Your first hit is over tuned to the point that you get an auto crit for hitting too hitting +10 over AC.
3.Don't worry if you do dual wielding or archery- a lot of classes have abilities that ignore this penalty (either that, or it is like dual wielding without spending a bonus action).
4. You get a lot of feats. This is mostly because a lot of those later abilities you get from your sub class are turned into feats. If you've ever played warlock, then it is pretty much the same as invocations.
5. Advantage is a lot rarer than DnD. Instead, you are usually doing things just to get a +2 to yourself or a -2 to your enemy. But that +2 might put you into auto crit range.

lemeres
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Got the humble bundle with Abomination Vaults to play this weekend with zero Pathfinder experience. Your video is a godsend, so simple and easy to understand. Thanks!

krisrobinson
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Oh thankyou- these videos help me catch up with Pathfinder 2e, and it being in this format makes it easy on my ADHD. Love your content. <3

Aladissa
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as someone who played pf2e for over half a year now I have to say:
except for the nat1/nat20 thing (that you already pinned), you perfectly described pf2e combat in it's basic
sure their are other stuff who would fit into it, like demoralize, grabble/trip and so, but it would expand the video

still amazing video you describe it as good as other pro players with just words, or even better

astrid
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Sending this to my players! We're new to PF2.

jeffreykershner
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Direct and to the point. New to PF2 myself and this is EXACTLY what we need to help us. Understanding things like grappling, dying and conditions are some of the things that bring the game to a halt in some cases to try to understand. earned a sub from me. Nice job. and thanks!

dickpilsner
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Great video. I'll parrot another comment and say that the Nat 20 Nat 1 stuff would've turned it from great to excellent, but still a lovely, simple and informative video for newbies to PF2e! Great job!

More PF2e content please!

dnominic
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This was a great video. Simple, effective, lighthearted. Thank you!

andreasmuller
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Great video. Teaches the basics and then leads into your second video with a bit more complexity.

madman_chris
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I'm considering trying out Pathfinder 2e after both playing and DMing D&D 5e for a while. I found the 650 page rulebook to be a bit daunting to just tackle head-on so I decided to search some video explanations and this was absolutely perfect for learning the barebones of combat!

Every single point made in this video just had me thinking "This is such a good rule. Why hasn't D&D done that??" My favorite aspect is the penalty on subsequent attacks, encouraging players to be strategic with their choices in combat, rather than just getting as many hits in as possible. However, I think this rule would also allow DMs to diversify enemy tactics A LOT more and especially provide greater variety to difficulty through combat mechanics rather than just bullet sponges with bigger attacks. Thank you for your super concise and easy to understand video!

madeleine
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thanks alot! this was really helpful for someone like me, who never played dnd or pathfinder before.

paranoidmonke
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You missed the opportunity to start with "Pathfinder is all about finding paths"

lfgarrocho
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Great video, but there are a few inaccuracies.
As mentioned in previous comments, you did not cover nat1/nat20. As a result you said that there was 0% chance of a critical hit in the enemy with a +1 to hit. You actually have a 5% chance due to nat20.

You also stated that the MAP increases with every attempt to Strike. This is not true. The penalties increase on second and third Strike. However, if you get a fourth Strike (such as from Haste) or more, the penalty remains at -10.

Overall, great video!

linusd
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I have learned quite a bit over the past several minutes. Thank you very much, sensei.

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