Automotive car animation rendered in Unreal Engine - Craft Director Studio plugin

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Workflow:
1. Export scene from Unreal Engine and imported in to 3ds Max
2. 3d car models imported to the scene in 3ds max
3. Rig car models using the plugin Craft Director Studio and suing the 4-Wheeler Extended tool. (Car models to follow rig suing link constraint.)
4. Record animation of cars and cameras.
5. Export car models and animation data one by one using Unreal's data smith plugin.
6. Import in to the Scene in Unreal Engine.
7. Fix materials
8. Render

Rendering Engine:
Unreal Engine® - Epic Games

Animation Tools:
3ds Max® - Autodesk
using
Craft Director Studio, 4-Wheeler Extended by Craft Animations


Car models:


Free Environment:
Automotive Beach Scene by Epic Games

Free Car materials:

This video was rendered using the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere

Animations was made using Craft Director Studio®. Craft Director Studio® is a registered trademark of Craft Animations & Entertainment AB

All trademarks are property of their respective owners.
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Man, I like how you used that small scene to make it a big stage :D

macoveialex
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Best thing ever would be if you would make the plugin for the Unreal Engine. I think it would be a great success. I used your car plugin in Maya and it was so easy to use.

igi
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Hello. First of all, I am Korean. I can't speak English, so I'm sending it through a translator.
I recently purchased a product and am using it.
I watched the transition from "3DMAX" to "Unreal Engine" on YouTube.
I have a question about applying motion blur to the wheels of the car.
No matter how fast you run, the speed of the wheel continues to be the same in the Unreal Engine. I want to get a quick feeling like the motion blur effect, how do I do it?
Please give me a quick and detailed answer. I'm in a hurry.
Thank you.

김효신-ls
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It’s it rendered in the movie render queue? I have problems rendering the motion blur…..once I unlock display rate at runtime, my wheels started to juggle, and I found out that the animation curve I imported from 3ds max datasmith is linear. Is there a solution for this?

VISDE
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Very nice, but i want to know how to export to Unreal Engine? May you make a new one about export to Unreal?

jingruihua
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Please make video tutorials on how to export from Maya/3ds Max to Unreal Engine

lcvaq
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Any chance to have a tuto on how to export from 3dsmax to unreal ? Got several issue with the animation on unreal with the datasmith export.

unreal_animations
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Is there a way of having the same car in UE4 all textured up, but somehow importing new animation from Craft Studio? So 1 car, 3 sets of animations for different scenes. I have tried with Datasmith just importing animation, but it doesn't seem to work. Thanks!

Trueomega
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how long the render time does it take?

unbreakable
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still waiting for tutorial! please release plugin for cinema 4d we will buy it

views-reom
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How setup xbox one controler to drive?

Kidizgraça
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After exporting from maya(game export) to unreal i cant hide dummy cage :(

views-reom
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please do tutorial! we have been waiting for ages :(

kirandev