Top 10 Reasons Why People Quit Playing World Of Warcraft

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A list of 10 reasons why people quit playing World Of Warcraft
The reasons mentioned in this video are why other people (not me) would quit the game and are listed due to my own experience of why people generally quit.
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In this video we list 10 Reasons why people stop playing World of Warcraft, maybe you've quit for some of the same reasons in the past?
Hopefully when Warlords of Draenor is released we'll see more people joining WoW than leaving.

If you enjoyed this top 10 list please comment, like and subscribe!

Next week's video - 10 Reasons Warlords Of Draenor will be better than Mists of pandaria, if you can think of a reason why Wod will be better than mists leave a comment below and it could be featured in the next video

If you'd like to suggest a topic for a future discussion or top 10 please comment or tweet me via the links above.
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---Text Spoilers---

1: WoW is too easy
2: My friends stopped playing wow
3: This patch sucks
4: I got banned
5: World of Warcraft is too addicting
6: My class got nerfed
7: I hate relying on other players
8: WoW is dead
9: The leveling process sucks
10: WoW isn't fun anymore
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Legal footnotes

- All footage and audio is copyright Blizzard unless otherwise indicated.
Licensed under Creative Commons: By Attribution 3.0

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10 Reasons People Quit World Of Warcraft
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My reason to quit WoW was I just got bored of it.

twixlover
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Wow's problem is that there's too much emphasis on end game content. It's called end game content for a reason. It ends the game. Getting to level cap should be an accomplishment, not something you do in just a few hours. End game content is basically doing the same stuff over and over again, a boring grind.

tabularasa
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Hi, my name is Jay and I'm a recovering WoW addict. I've been clean for about 8 months now, it's been that long since I've played WoW. Taking it one day at a time.

coltsrule
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I quit because I didn't like the lore of WoD. Alternate dimension nonsense and EVEN more orcs.

Also, played for 10 years, so I thought it was time to move on a bit. AND EVERYTHING IS SO FUCKING EXPENSIVE ABOUT THIS GAME.

YsCelia
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Why did people leave? Because they got bored of it most likely. There are other things in their life?

skeliskull
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The biggest reason behind it is not the game but the community. The internet usage of people all over the world has changed over the past 10+ years. Yes, there was internet back in vanilla WoW, but people were not so used to looking up stuff and people were not so used to making sites for others to look up or videos for other poeple to watch.

You stumbled upon something interesting in WoW? You asked around. On WoW. Where to find a mob? Where to gather X material? How to kill a boss? The majority of players learned these from other players. Nowadays, you want to find an answer, you hit Thottbot or any other similar site. You can get respawn timers of mobs, locations of wandering NPCs, boss tactics, list of all mounts and pets, loot drops and their % for all bosses, and everything else. Not to mention how today you get to see future content thanks to PTRs or upcoming patch notes way sooner. Back in vanilla, all these were a surprise for the first time. We only got one trailer for BC and if any site covered the contents of the PTRs prior to release, it was not as popular as today. Now, people could see the zone cinematics for WoD way before release. Granted they were not forced to do it, but I bet the majority watched it anyway.

And this killed the interaction between players. There was no need for them to talk to one another. They could get info quicker from preferred sites or youtubers. It was not caused by the game, it was caused by people adapting to the internet. The game simply followed this new trend. If there was already a bunch of sites showing quest objective locations, why not mark them on the map? If there was already a bunch of sites about boss tactics, why not have a dungeon journal in game? And so on and so forth. As much as many say they would love for Blizzard to open a vanilla server, it would no longer be vanilla. Because people would just search it and find a way to min-max it without any real effort. It would be "vanilla easy", which would be closer to the current raiding experience than to vanilla. And this haunts other MMOs as well, because the MMO genre and its community evolved very fast. A new MMO today NEEDS to focus on totally different things than a new MMO had to 5 years ago.

But this didn't only happen to MMOs, but to essentially every movie and game. Back in the day we may got a trailer in TV or a demo in some PC magazine and that was all. Now we get a bunch of trailers for movies and can literally watch someone else play the games prior to release, be it early acces or just some "critic" with a review copy. And we can read everything within a few days of release. We can simply know too much about any product. And the fact that we can, will mean that many of us inevitably WILL. Thus, many of us can no longer be lost in a new game or find it challenging.

bindair_dundat
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Next week's video - 10 Reasons WoD will be better than MoP, leave a comment if you can think of a reason and it could be featured in the next video :) P.S - I'm working on a new Machinima too

TheLazyPeon
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Really great video, I've heard of all of them, some more frequently than the others. :D

Doronsmovies
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You forgot the two most important reasons: lack of immersion and class identity. Especially the immersion department has gradually become weaker and weaker after it reached it's height in TBC. Take Felwood for example; the place used to be menacing and mysterious, the atmosphere was incredible and the quests reflected it. Nowdays the quests there revolve around Rainbows, Children playing pranks and fluffy little squirrels. The current state of Felwood is an embarrassment to say the least. New players need to be immersed in the game world in order to feel connected to it; without this connection they quickly lose interest, and a game that doesn't even try to take itself seriously will drive quite a bunch of people away. Cataclysm did a lot of damage to wow in ways most people don't realize.

As to why many old players have quit wow and will never come back is the fact that most classes have been butchered; None of the classes are even remotely close to what they used to be. Warlocks have taken the worst hit in my opinion, losing the original Soul Shard mechanic along with the DoT and run gameplay that so many of us fell in love with. Warriors don't feel anything like they did back in vanilla; you generate so much rage that it's effectively impossible to run out; the same problem affects all classes - the resource management is gone. Intellect used to be important for spellcasters for the very reason that it gave them more mana to cast spells with; nowdays you get so much mana that I wonder why they're keeping the damn bar in the first place. Then there are the paladins who don't even have their auras anymore, and I'm not even going to get started about that damned holy power and lunar solar energy; all these completely unnecessary and idiotic secondary resources that practically have just replaced the original mana as a resource. 

When an old player logs back in to try out how the game has developed, the first thing he realizes is that his character class doesn't exist anymore, and has been replaced with a horrible and utterly uninteresting pile of rubbish, with idiotic names that show how lazy the developers are. When you've got spell names that don't reflect what the spell does even remotely, like "long arm of the law" or "hand of gul'dan" or "Kil'jaeden's Cunning", or other bullshit like that, you kinda lose your immersion to the class and through that you lose your connection to the game world. Once that is gone the game no longer *feels* interesting, and players quit.

khatack
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And here's the *_REAL_* top reason why many quit WoW:
Buy the base game and the expansion and the expansion and the expansion and the expansion and the expansion and pay fifteen bucks per mo- *_IT'S TOO DAMN EXPENSIVE._*
In today's MMO market, expecting me to pay such insane amounts of money for *_ONE_* damn game, no, that's just not a thing. Sorry.

AniGaAG
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Blizzard made WoW "easy" because of what happened with raids like Naxx40 and Sunwell: Barely anyone was seeing them.

Less than 10% of the playerbase even saw the inside of Naxx40 before BC launched, and less than 5% were able to clear it.

Would you really want to design a game where only 5% of the players fully experience the content? I know I wouldn't.

If you want hard, you've got Heroic(now Mythic) raids.

Gotmilk
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I do wish the early levels were a bit more difficult. Battles are over too quickly.

zemorph
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New Models, the current models are outdated, and while they hold a deep Nostalgic feeling in some people's hearts, the new models look very - very - VERY good, and very similar to the previous ones.

Skollshorties
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Reason #11: You time schedule changes and you don't have time to play a game that is purposely built to take long hours to play well.

fangiscool
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You forgot to mention the $155.88-$179.88 per year cost of merely playing the game, not to mention the $19.99+$29.99+$49.99+$69.99 price of the full game.  So to completely buy and play wow (as a beginner might) for one year costs $899.36; HOLY F**K NO WANDER PEOPLE QUIT PLAYING!  If you have the whole game and have played for 2 years, not buying anything but expansions and subscription costs, you have payed blizzard over $1000 for that ONE game, not to mention the cost of your internet and electricity bills required to play.

alecrisser
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You cant really say leveling isn't fun for new players because they have to grind through outdated content, for a new player all content in the game is new and not outdated.
Also I almost choked when you said Bliz are charging $60 for a level 90 character, they are making $102million per month in subscription fees and still gouging players for this shit. WTF!

garyedwards
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My reasons: My class was nerfed, world PVP is dead, story is kind of boring-end bosses are kind of crap, and relying on the gear grind just to raid; however, it all comes down to one thing: WoW isn't fun anymore. I quit because I've been playing WoW since 2007-2008...something like that..after 7 years, I think they got it right with WOTLK. The music, the dungeons, and the difficulty was just right. Cat, was just too much, and MOP just didn't feel like a great piece in the library. Also, the nerfing really did me in. Until the last patch, why should I play my class? My class goes up and down, and barley can play my class sometime. I've been throw this wave for too long, and patches should be fixes and balancing issue- like being polymorphed for 30 seconds not because your damage is too high, and not for killing off classes. If your class is good for pvp, it's good for pvp, and if it's good for soloing...ect. I don't know. I quit, but I really want Blizzard to fix it. Will I get my WOTLK wow back? No. So, I quit.  

kitakun
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Another reason: my boyfriend doesn't want to get into WoW because he would need to purchase all the expansions (as well as pay monthly sub). Even though Blizzard puts them on sale often, it's pretty off-putting to hear that you have to buy all the expansions just to play with your friends. Everyone I tried to get to play with me would tell me that money is a huge issue. 

It would be nice if you didn't have to buy all the expansions before, because I can see that will just get worse as the game goes on. 

zeldapveatherfall
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One thing about WoW that no other mmorpgs managed to have so far, is how the environment felt like an actual world. I played games like Tera and Rift, though Tera's environment looked gorgeous on the highest settings, it felt rather bland. Its like something was lacking. Something that WoW manages to pull out but other mmos fail. Flying over Stranglethorn Vale and watching over the jungle from above for the first time was an amazing feeling.

TheSlayer
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One reason, they grew up and they couldn't be neckbeards anymore living in a basement

MarcusSpetim