There Is A Pretty Good Chance You'll Die In Planescape

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Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, gods, and the dead—and they’re all just a step away. Enter a portal to Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. From there, venture to the Outlands, the hub of the Outer Planes, and discover wonders beyond imagination. The possibilities – just like the realms – are endless.

Planescape: Adventures in the Multiverse comes with a plethora of new player options and provides Dungeon Masters everything they need to run adventures and campaigns set in Sigil and the Outlands, including adventure hooks, idiosyncratic locations, and multiversal calamities.

Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
Explore 12 new ascendant factions, each with distinct cosmic ideologies
Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
Journey across the Outlands in an adventure for characters levels 3-10 and 17
Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:

Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
Turn of Fortune's Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions
This purchase unlocks the contents of this adventure for use with D&D Beyond, including the book in digital format in the game compendium and access options from the book in the searchable listings, encounter builder, character builder, and digital sheet.
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It's funny how being able to die at the begining of the adventure is the biggest complain I hear about other campaigns and you make it a short about it

Pioootr
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“Hey chief. You okay? You playing corpse or putting the blinds on the Dusties?”

Vesperitis
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Taking the exact opening of the game is not an easter egg, it's setting expectations and the rest of the adventure better live up to it or you'll have a lot of dissapointed players.

Zapi
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It's pronounced "Sijil" as per Zeb Cook! 😁😉

JoelArndt
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Is this part of the plan to bring more monetization to d&d?

Master_Ulrich
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this is like an anti-advertisement. I guess that is a good service for knowing what books not to buy and play.

knolden
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Yeah that's bad. The full context here is there's a timeline system wherein you can make new "instances" of your character (like clones from other timelines) to seamlessly replace your character if they die. Problem is, I don't want to do that. I want MY character, THE character and if they lose and can't be revived that's it for them.

supersmily
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