Wuthering Waves Get Perfect God Roll Echoes Faster With This

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Wuthering Waves Get Perfect God Roll Echoes Faster With This
Wuthering Waves or Wuwa is a new game so it's common to get lost and not know how to get the best and fastest way to level up your Data Bank in Wuthering Waves as well as how to obtain the best Echoes in the most efficient way. I tried to explain everything and make rolling echos as easy as possible in #wutheringwaves make sure to watch my other Echo video : Wuthering Waves Fastest way to get Best Echos Rolls guide and tips

Wuthering Waves is a story-rich open-world action RPG set in a post-apocalyptic world similiar to Genshin it has a Gacha Gamer System with the Best 5 Star Weapons and Best 5 star Characters.

0:00 A Tutorial on Manipulating Echo Substats on Wuthering Waves
0:10 How to Manipulate Echo rolls Echomancing Wuthering waves
3:18 How to set it up in game to get the best Echo rolls
4:18 Testing it ingame First try
7:00 Testing it ingame 2nd Try
7:53 Comparing the two tests
8:13 My thoughts

Video inspired by Bernard Pangan - A Tutorial on Manipulating Echo Substats on Wuthering Waves & Gacha Gamer FASTEST WAY TO GET BEST ECHOES | WUTHERING WAVES GUIDE, Moga The ULTIMATE Echoes Guide! (Wuthering Waves) & Braxophone WHY YOUR ECHOES SUCK! (and how to fix them) - Best Echo Leveling Tips for Wuthering Waves End Game I love their Genshin impact videos their guides are the best! :D

Mtashed Tectone Zy0x - AVOID THESE MISTAKES! Essential Tips to Know When Starting Your Wuthering Waves Playthrough and IWinToLose Gaming - Wuthering Waves Beginner's Guide - 15 Tips to Progress Smoothly! inspired me to start this Channel :)
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Can't believe I actually got Double crit rolls With this let me know how it goes for you :) Guys Please Remember The Doc doesn't say 100% when I tested this it said 13% & 14% for the crit rolls so you can't expect to get Double crit rolls everytime when you only roll 1 substat each time.
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Also please let me know if there is anything that I can improve with my channel or the video. Thanks for watching!! :D

for this to work you should have correct timing what i mean by this is you have to the click on the 14.99 mark so it register on 15.00 this method didn't fail me got 10/10 with this you where doing it in between 15 and 16 mark if you see the original video you can notice this - IamtheonlyMark

Krows.
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i do computer science, let me explain. Wuthering waves is programmed with unreal engine, which uses the language C++. In c++ there is only one way u can do rng, and that is srand(time(NULL)) then rand() the integer, notice that it uses time(), that means the rng is seeded from time, real time. If my assumptions is correct, they couldve made it so that they modulo the number, then the result corresponds to the stats, for example, randomNumber % 10 = stats, it could be 7 = Crit Rate, 8 = energy regen, etc2. Maybe they havent improved their algorrithm to make it random enough, so theoritically, some could actually expoloit this on banner pulls too. Remember that there is no real random in programming.

EDIT: Yep I was yappin too much. First as much as y'all disagree, there really is too little evidence for this experiment, small and biased sample size, and so many lapses. Even though I could be right on the whole random through time thing, there are latencies, randomization in randomization (layered randomization), and probably, this is a speculation, echo stat bias(CUZ HOW THE HELL DID ALL 50 OF MY BELL BOSS GET CRIT DAMAGE, ALL OF EM???). So yeah, we can only trust these datas with more participants, game is still too young

lazoor_
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It's a highly suspicious method without enough empirical evidence. There are not enough samples, and it could be the normal RNG for all we know. With so few tests, this is nothing but a hasty generalization.

psy__
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if youre gonna level up echos it doesnt hurt to try this but dont expect that it would actually produce results just think of it as bonus luck i doubt they made the substat rng more complicated than it needed to be unless this research was conducted a few thousand times with thousands of people from all the servers dont expect too much if you dont wanna get disappointed

smoltaengoo
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genius society! Is this method made by Aizen? Shikai: great RNG manipulation technique

gameplay_shorts
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This is actually really interesting! I'm about to try it with 5 echoes to see if it works

eadlyn-
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just stumble it yesterday and ohh boy what a game changer to me. Back then i get rarely crit substats on my echoes but when i tried its almost a guaranteed crit every click. Still havent get dual crit but hey at least i could get one of them compare before. to bad that my account is already low on echo expi.

ajcafe
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It worked, I got double def on most of my echoes

fruitchoco
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So finishing this video, i realized ITS STILL JUST RNG 🤦🏽‍♂️ what a shocker 😂

UJxstGotClipped-
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I want to point out to people, this may be a fun thing to try out but don't expect anything with this much. As much as I've already discussed it multiple times with people that, while PRNG is seed-based tied is at mostly tied with time, Kuro isn't dumb enough of a developer to have something this very predictable. Especially considering how high that factor is, like assumed 5% is already high enough for rolling a substat, but for some reason they got it well above that in a specific time range. At the most basic case here, they'd tied this down to nanos and not millis. In anycase, even if we have that information regarding some weak prng, you'd still have no way for actually making much use of it since you will lack the precision of actually pull it off. And that's just considering older or weaker algos, that's well harder for actual competent ones. Even if basing your chances on Unix time, there's most likely no recurring pattern per xN time when you convert to an integer nor even any way to confirm it entirely, that's assuming that they think that this entire thing is client-side while the server time generates the seed.

However, that's not really the main gist from what I got here, considering we can't really say it's not the case since we don't know the actual code. The main issue is that, from what I've seen there's a probable large confirmation bias within that specific range of x7. Primarily because we do not have unlimited resources to actually do a proper controlled testing. This sample size is already small, from a playerbase that's probably less than 1%, and the confirmation bias towards x7 has to do with people just rolling more in the x7 zone due to the initial data findings. Basically speaking, unless we have an infinite amount of credits, tuners, and echoes, NO ONE is insane enough that is following this, to continually roll in other xN when THEY THINK x7 has the highest probable chance of rolling a CR/CD. In an ideal scenario, we would be wasting well over thousand~ten thousands tunings per hh:mm:ss:ms to test this just to see if there's a uniform distribution amongst a range, however, we just don't have that much resources to do so, nor people having the patience to do farm to do it. Instead, people with limited resources would just roll in a range they think they're most favorable at so a few thousand overall results is not good data data at all.

This means, people are going in here and thinking "hey that actually looks like good statistical data", which really is gonna skew people's perceptions, and with that, we got poor understanding of statistics. If you are ever in here, take what you get from that table with a very very large grain of salt and not be too hopeful about it.

Zerviscos
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gets a 9.3 crit rate piece and says: "only 1, bruh."

SAIPHiIRE
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When you are trying to get *one* roll out of a *three* pull from *thirteen* possibilities you get around ~26% chance.

Which is exactly what the "echomancy" gets. It has nothing to do with time.

If RNG is tied to time. I doubt they are dumb enough to leave it to the minute instead of the frame, anyways.

infrnlmssh
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I dunno man. I've tried it a lot and I'm all for min maxing and all but... This is really taking the fun out of the process, sitting there, spreadsheet open, waiting for some exact timer like an autist, only to go like "AH SEE, I GOT A CRIT DMG ROLL, EXACTLY AS PREDICTED!" when it happens to hit and "OH WELL, IT NEVER SAID IT WAS 100%" or "I MUST'VE BEEN OFF A NANOSECOND DUE TO LAG, UNLUCKY" when ever it doesnt.

hiiambarney
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tried at X7 and X1, rolled only first line. only got 1 crit out of 8 echos

x
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Surprisingly i got Crit rate and dmg on my first try, still skeptical about this method but I'll be using this further just to make the most out of my resources even if it's not really real

dragetgame
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Will try this right now, trust you'll be the first to know from me if it doesn't work

frankjr.
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This doesnt work, it’s RNG. Tried 7 echoes in a row at 7 minutes timing + 00, 15, 30, 45 seconds in between. No cr or cdmg at all.

fikribachik
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Bro, the 3rd roll was great, imo. Atk 11%, heavy dmg 10%, and basic dmg 10%. I like that roll.

BBroadnax
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I DID IT RIGHT NOW AND I GOT 19.8% crit dmg and 10.5% crit rate in a single echoe, that was the first time that i got it that high

iramosOF
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I hope this is true but i think the data is small enough that we cannot be sure yet

I will return in a week or two after we got a lot more data as the method is getting more popular

zeromailss