Exploring Bifrost with Paul Smith - Ep. 4: Passing data between two different objects

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Having now figured out how to build a simple push deformer driven by CPV data, Paul makes it his next mission to apply the same deformations to another object with mismatched topology.
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--> Episode 5: Paul discovers a new method to do the same thing

<-- Episode 3: Color controlled push deformer

Autodesk_Maya
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Any chance you can do the opposite, meaning, you deform the mesh to actually set_property "colorSet" somehow to reflect in the input (or new output) mesh? (btw, could't output a mesh with vertex color attr)

pontosinterligados
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I'll tell what I miss coming from an ICE user (who is still using it), in ICE when you to extract an attribute from say a "GetClosestLocation" you get a list of all the attributes the object has to offer, so you don't have to guess the name. This is my first time watching BiFrost videos (I watched your old ICE videos way back) and my feeling is it should be an improvement on ICE, maybe I will see it later when I get to know it better, I just hate the idea of guessing what I am looking for or having to dig it up in some other part of Maya (especially since I don't Maya well at all). I have done some tutorials in Houdini, and I get that same vibe, you need to know that attribute you are looking for, they don't make it easy for you.

Does Bifrost have the ability to like create non-sim point clouds like ICE, I use ICE primarily for MOGraph stuff, and I really hope I can do that sort of thing in BiFrost. Create Points, add different shapes/instances, animate color/motion etc without having to sim.

pharbath
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weird, I'm not seeing any "push" node in my bifrost

IareZeke