Patch Insights: Lanes Are Weird Now, Shotgunners In Shambles

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In this Deadlock patch analysis we find the direction that the Deadlock meta is headed. This Deadlock meta update is the first place to look for new insights and analysis for the new changes to Deadlock.

0:00 Intro
0:16 Laning changes
2:11 Changed jungle timers
2:57 Lane ends at 8 min now?
4:06 Midboss rewards scale now
4:57 Urn fights reworked
6:28 Misc quick changes
7:51 All heros and items
8:19 Outtro

Breaking the Deadlock is your ultimate educational guide for mastering Deadlock, the Valve-developed MOBA where strategy and skill are key. Dive into high MMR gameplay with in-depth analysis, pro tips and tricks, and comprehensive tierlists. I provide detailed replay reviews to help you understand game mechanics and prepare for competitive tournaments. Whether you're a beginner eager to improve or a seasoned player aiming to climb the ranks, these guides will help you optimize your gameplay and make smarter decisions in every match. Join me to break through the Deadlock and elevate your game!

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The lane changes are honestly so good imo. One fuck up in lane against certain heroes and your guardian was done and your laning phase was over.

OxTheHerdzz
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Shotgunners in shambles? Brother, all games I've had this patch there's a 30/2 Abrams/Shiv

Slendermaster
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I think this is where Deadlock becomes better. Instead of having a pure aggression meta, we will now see players express themselves a bit more, some will farm, some will be aggressive, some will support failing lanes. I think this is a healthy change for the game and thankfully is moving in a great direction

joshwatts
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Im glad, I get its a thing in dota but losing guardian at 3 minutes because of one mistake feels like shit

Notllamalord
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the abrams in the thumbnail is _cursed_ dawg

ZKtheMAN
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IDK if it's just the urn changes or what but this latest patch has felt less Deadlock-y than previous patches. Multiple games last night I saw matches with 80-100k+ soul difference towards the end. Previously it felt like everyone was 1-20k difference most of the time and the game could pivot at any point.
Now it's just been stomp or be stomped.

nathannotimportant
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I WAS WAITING YOUR VIDEO OF THE PATCH I KNEW IT WILL BE SO EASY TO UNDERSTAND AND WELL EXPLAINED, YOU ARE AWESOME DUDE! TOP 1 REFERENCE IN DEADLOCK

LUIGFPV
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and as always people never forget: whatever changes the dev team make, they are not shy of amplifying, reversing or completely transforming them again. just because the tower damage rules have been heavily changed for the early game this specific patch does not mean it will stay like this until 1.0

so regardless if you think change x is good or bad, don't get to attached or angry at them. it will change. some things will change many more times.

iFerrex
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>Guardians do 20% more damage to diving players
No matter how many percent you add to zero, it'll still be zero.

randaru
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Brother this recap is amazing. Thank you.

thedarkcranberry
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Earlier today I baton passed the urn to my friend in another lane.

Didn’t want to leave lane but still wanted the early urn, was a cool tech to use (:

-tristen
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Biggest lane W changes so far that actualy make this a MOBA, was a random chaos shooter before

Ravi_TTV
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great coverage of the patch notes. thanks man. :)

The_Creative_Name
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More forgiving early game and more punishing late game makes for better match pacing, and all these changes seem to push in that direction.

NoshuHyena
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at least link the twitch of the person ur spectating in the vod bro
this lystic game is FRESH fresh

siruns
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I would love you to also cover individual hero and item changes, atleast the ones that are somewhat more important.

claymeistereu
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the talon gameplay is really good, is it yours?

Kiba
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I didn't even know about the ramp tech before videos like these. From a MOBA player, I'm glad they removed that. As for muh skill expression, it's literally sliding back and then walking upwards again to get infinitr ammo lol.

lazylonewolf
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its time to make another video cause they unnerfed bebop

SzotyMAG
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Isn’t the urn spawn time actually a big change, not a little? It was reduced from 25 to 12, 5 seconds, isn’t it huge? That’s not just „a little bit faster“

oleksiichepurnov
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